Leaks

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
neillomax
Lieutenant General
Posts: 880
Joined: Thu Jun 23, 2005 6:57 am

Leaks

Post by neillomax »

How do you track down leaks ?
User avatar
Axion
Major General
Posts: 683
Joined: Mon Sep 29, 2003 5:14 am
Location: Northern California
Contact:

Post by Axion »

In Radiant:

File --> Pointfile
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
Image
neillomax
Lieutenant General
Posts: 880
Joined: Thu Jun 23, 2005 6:57 am

Post by neillomax »

Ok, did that, nothing "pops" out at me ............
User avatar
Axion
Major General
Posts: 683
Joined: Mon Sep 29, 2003 5:14 am
Location: Northern California
Contact:

Post by Axion »

It should point out major leaks, such as a skybox leak. If you're just trying to make sure that your basic brush architecture is snug, you're going to have to do that manually on your own.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
Image
neillomax
Lieutenant General
Posts: 880
Joined: Thu Jun 23, 2005 6:57 am

Post by neillomax »

Ok. Second times a charm. Got a big red line going from one end of the map, starting in one of my player starts, through a door, zigzags around, goes through a couple of buildings, and end up in the middle of the map going through the sky box. Found one spot where sky box had a leak. recompiling now. All the other places the red line goes needs attention ?, or will it change after recompile.......?
neillomax
Lieutenant General
Posts: 880
Joined: Thu Jun 23, 2005 6:57 am

Post by neillomax »

Down to my last leak...having trouble. The red line goes through the skybox, through two walls, and right to my door trigger. deleted door and trigger a few times now. Pointfile does as above. Replaced the origin brush with a trigger. and recompiled and tested it again. Leak went away. Unfortunately, I don't get the action out of the door I want, so I have to use the origin brush, and get the bad result all over again. No matter where I put the origin, 2 feet ahead, or 2 feet behind, the red line goes right to it. Any way to beat this thing ?
User avatar
Axion
Major General
Posts: 683
Joined: Mon Sep 29, 2003 5:14 am
Location: Northern California
Contact:

Post by Axion »

neillomax wrote:, I don't get the action out of the door I want, so I have to use the origin brush, and get the bad result all over again. No matter where I put the origin, 2 feet ahead, or 2 feet behind, the red line goes right to it. Any way to beat this thing ?
What type of action do you want? What type of door are you making?
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
Image
neillomax
Lieutenant General
Posts: 880
Joined: Thu Jun 23, 2005 6:57 am

Post by neillomax »

Simple rotating door. Will put it back in after I take all the leaks out.
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

pointfile

Post by tltrude »

The pointfile red line just shows you where skybox leaks are. It is using the door as a starting point entity, but the important part is where the red line ends in the void outside the skybox. If it goes through a skybox brush, replace that brush or the whole skybox.
Tom Trude,

Image
neillomax
Lieutenant General
Posts: 880
Joined: Thu Jun 23, 2005 6:57 am

Post by neillomax »

Thats gonna save a lot of mistakes on my part.......thank you
Post Reply