no sound?
Moderator: Moderators
- MajorErick
- Lance Corporal
- Posts: 23
- Joined: Mon Aug 08, 2005 11:31 pm
no sound?
Hey guys, I had made a map, and just compiled it with Mbuilder. The problem is, is that when I run MOHAA, there is no sound at all! Does anyone know what the problem is? Much help would be great!
What do Viagra And Disney Land have in common?
They both cause you to stand around for an hour waiting for a two minute ride!!
They both cause you to stand around for an hour waiting for a two minute ride!!
- Axion
- Major General
- Posts: 683
- Joined: Mon Sep 29, 2003 5:14 am
- Location: Northern California
- Contact:
It sounds like an ubersound issue. Do you have a lot of custom .pk3's in your game directory? If so, remove them and then try out your map.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
- MajorErick
- Lance Corporal
- Posts: 23
- Joined: Mon Aug 08, 2005 11:31 pm
But the problem is, is that I am making sp maps. And before, I compiled my maps from main/maps, and they worked, but now I'm not getting any sound from the new maps I'm making now. I've tryed making test maps, and the same thing happens: I dont get any sound. I'm pretty sure it's not the directory. Oh, and thank you for welcoming me to .map. But, just to let you know, I'm already part of the community of .Map, because of my recent 2 and a half years experience of Call of Duty. I can sure tell you one thing though. Medal of Honor mapping is MUCH easier than Call of Duty mapping.
What do Viagra And Disney Land have in common?
They both cause you to stand around for an hour waiting for a two minute ride!!
They both cause you to stand around for an hour waiting for a two minute ride!!
- MajorErick
- Lance Corporal
- Posts: 23
- Joined: Mon Aug 08, 2005 11:31 pm
Also
Also, IF you put your .bsp in the Main/maps/dm folder, you will have weapons and sound. You have to test it as a team match game, so you'll need to add allied and axis spawn points--along with the single info_player_start.

