SP map config

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lizardkid
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SP map config

Post by lizardkid »

I've been curious lately, as i'm wont to do, and have been wondering how i could add maps that would be played after the last m6 map. How would i add a button to the new game menu? how would i name it? m7l1? in that case i'd need to make a briefing or something of the sort for it right? how would i do that?

sorry for the multitude of questions, but this is a whole new can to crack for me. :wink:
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tltrude
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next map

Post by tltrude »

Loading the next map is a worldspawn property--in the bsp file. But, it could probably be added to the script of the last map--if the credits can be disabled.
Tom Trude,

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jv_map
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Post by jv_map »

Yah just use bpstransition or leveltransition :)
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Elgan
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Post by Elgan »

just change the last end map to not end the game,. u cud use the global script.

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exec global/missioncomplete.scr m7l1a 1
And ud have to edit the urc file for the map board for more locations.
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