Mapping Help

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
inventor226
Private
Posts: 5
Joined: Fri Aug 12, 2005 4:39 pm

Mapping Help

Post by inventor226 »

Everytime I try to compile a map I made it comes up with is error

Code: Select all

 MAX_SURFACE_INFO
What is going wrong.
P.S. if you need a copy of the .map email me at inventor226@yahoo.com
PKM
General
Posts: 1888
Joined: Tue Aug 09, 2005 4:43 pm
Location: Philadelpia but stuck in San Antonio TX (hell)

Post by PKM »

1. remove any custom .pk3 files from your mohaa main
2. you may have too many brushes on one big brush (max. 60 ?)
i'm not f****** angry, i'm from philadelphia .
Image
inventor226
Private
Posts: 5
Joined: Fri Aug 12, 2005 4:39 pm

Post by inventor226 »

TY I got it to compile but now when i try to run the map it is almost done loading then it goes to the main menu. What could that be caused by?
panTera
Brigadier General
Posts: 573
Joined: Wed Jan 29, 2003 11:46 pm
Location: The Netherlands
Contact:

Post by panTera »

After it crashes, check the console for any errors. But for a complete report it's best to type logfile 2 in console before loading the map. Then a logfile (qconsole.log) should be created in the Main dir.

(Most of the times when a map crashes to the main menu it's because people tend to forget to put an info_player_start entity in the map. It's easy to forget, so if you haven't done already try that first.)
PKM
General
Posts: 1888
Joined: Tue Aug 09, 2005 4:43 pm
Location: Philadelpia but stuck in San Antonio TX (hell)

Post by PKM »

bingo on the insert player_start info spawn. though i used to forget to put spawnpoints in also , so check that and even if you know you put one, put another.
i'm not f****** angry, i'm from philadelphia .
Image
User avatar
bdbodger
Moderator
Posts: 2596
Joined: Tue Feb 25, 2003 7:34 am
Location: canada
Contact:

Post by bdbodger »

MAX_SURFACE_INFO
A search would have told you that too many shaders will give you that error . Too many custom pk3's with custom textures . Remove some of them at least until after you have compiled your map .
Image
inventor226
Private
Posts: 5
Joined: Fri Aug 12, 2005 4:39 pm

Post by inventor226 »

K i tried putting more allies, axis and deathmatch player info but it still comes up with the error of no spawn point. What could be the problem this time?
PKM
General
Posts: 1888
Joined: Tue Aug 09, 2005 4:43 pm
Location: Philadelpia but stuck in San Antonio TX (hell)

Post by PKM »

try putting just deathmatch spawpoints and compiling as a dm/tm map and see if you can get in that way.
i'm not f****** angry, i'm from philadelphia .
Image
panTera
Brigadier General
Posts: 573
Joined: Wed Jan 29, 2003 11:46 pm
Location: The Netherlands
Contact:

Post by panTera »

The 'can't find spawn'-error is only caused by not having the info_player_start. <-the yellow one
inventor226
Private
Posts: 5
Joined: Fri Aug 12, 2005 4:39 pm

Post by inventor226 »

How would I add that becuase when i right click go to info then player it only has axis allied and deathmtach. I am making a dm/tdm map too.
PKM
General
Posts: 1888
Joined: Tue Aug 09, 2005 4:43 pm
Location: Philadelpia but stuck in San Antonio TX (hell)

Post by PKM »

sounds like someone is missing his entsdef.pk3 file.
i'm not f****** angry, i'm from philadelphia .
Image
inventor226
Private
Posts: 5
Joined: Fri Aug 12, 2005 4:39 pm

Post by inventor226 »

K i got the map to work. I accidentally deleted my entsdef.pk3 file lol but the sunflare doesn't work. I have these values in worldspawn

Code: Select all

suncolor 60 60 60
sundirection -60 90 0
sunflarename sun
What could be wrong?
Post Reply