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inventor226
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Posts: 5 Joined: Fri Aug 12, 2005 4:39 pm
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by inventor226 » Fri Aug 12, 2005 4:43 pm
Everytime I try to compile a map I made it comes up with is error
What is going wrong.
P.S. if you need a copy of the .map email me at
inventor226@yahoo.com
PKM
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Posts: 1888 Joined: Tue Aug 09, 2005 4:43 pm
Location: Philadelpia but stuck in San Antonio TX (hell)
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by PKM » Fri Aug 12, 2005 4:55 pm
1. remove any custom .pk3 files from your mohaa main
2. you may have too many brushes on one big brush (max. 60 ?)
i'm not f****** angry, i'm from philadelphia .
inventor226
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by inventor226 » Fri Aug 12, 2005 6:14 pm
TY I got it to compile but now when i try to run the map it is almost done loading then it goes to the main menu. What could that be caused by?
panTera
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Posts: 573 Joined: Wed Jan 29, 2003 11:46 pm
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by panTera » Fri Aug 12, 2005 6:56 pm
After it crashes, check the console for any errors. But for a complete report it's best to type logfile 2 in console before loading the map. Then a logfile (qconsole.log) should be created in the Main dir.
(Most of the times when a map crashes to the main menu it's because people tend to forget to put an info_player_start entity in the map. It's easy to forget, so if you haven't done already try that first.)
PKM
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Posts: 1888 Joined: Tue Aug 09, 2005 4:43 pm
Location: Philadelpia but stuck in San Antonio TX (hell)
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by PKM » Fri Aug 12, 2005 7:23 pm
bingo on the insert player_start info spawn. though i used to forget to put spawnpoints in also , so check that and even if you know you put one, put another.
i'm not f****** angry, i'm from philadelphia .
bdbodger
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by bdbodger » Sat Aug 13, 2005 7:25 am
MAX_SURFACE_INFO
A search would have told you that too many shaders will give you that error . Too many custom pk3's with custom textures . Remove some of them at least until after you have compiled your map .
inventor226
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Posts: 5 Joined: Fri Aug 12, 2005 4:39 pm
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by inventor226 » Sat Aug 13, 2005 5:31 pm
K i tried putting more allies, axis and deathmatch player info but it still comes up with the error of no spawn point. What could be the problem this time?
PKM
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Posts: 1888 Joined: Tue Aug 09, 2005 4:43 pm
Location: Philadelpia but stuck in San Antonio TX (hell)
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by PKM » Sat Aug 13, 2005 6:12 pm
try putting just deathmatch spawpoints and compiling as a dm/tm map and see if you can get in that way.
i'm not f****** angry, i'm from philadelphia .
panTera
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Posts: 573 Joined: Wed Jan 29, 2003 11:46 pm
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by panTera » Sat Aug 13, 2005 7:06 pm
The 'can't find spawn'-error is only caused by not having the info_player_start . <-the yellow one
inventor226
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by inventor226 » Sat Aug 13, 2005 7:18 pm
How would I add that becuase when i right click go to info then player it only has axis allied and deathmtach. I am making a dm/tdm map too.
PKM
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Posts: 1888 Joined: Tue Aug 09, 2005 4:43 pm
Location: Philadelpia but stuck in San Antonio TX (hell)
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by PKM » Sat Aug 13, 2005 9:19 pm
sounds like someone is missing his entsdef.pk3 file.
i'm not f****** angry, i'm from philadelphia .
inventor226
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by inventor226 » Sat Aug 13, 2005 11:58 pm
K i got the map to work. I accidentally deleted my entsdef.pk3 file lol but the sunflare doesn't work. I have these values in worldspawn
Code: Select all
suncolor 60 60 60
sundirection -60 90 0
sunflarename sun
What could be wrong?