I am messing around with Radiant in my spare time and have run into something I haven't seen before.
You know when you lean into a wall in a map that it stops your gun from clipping into the wall in first person view. Well, that isn't happening. When I lean into the walls at an angle, I can see into them in first person view. It is extremely annoying and don't want to final compile a map with a problem like that.
So, my question is, what controls the solidity of those walls during compile? The walls are still solid like normal, but I clip into them. What would be done that would cause that. Maybe I can reverse it.
Any help appreciated.
brush problem
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Put a thin layer of player clip flush with the wall and maybe that will prevent you from leaning in too far. I know that's probably not the answer you wanted, but other than using a different texture or widening the brushes that make up your walls, I don't know what else you can do.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- MPowell1944
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