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Pvt.4pul
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Post by Pvt.4pul »

When is it gonna be released? :)
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small_sumo
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Post by small_sumo »

Wow, it will be awesome man.
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Pvt.4pul
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Post by Pvt.4pul »

Any progress on the bots2?
Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

ahem, try freebrief link on the front page (its bots 1.1)
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Kitikonti553
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Post by Kitikonti553 »

will bots still be able to jump on granades?, i think its funny when they dive out of a 3 story window to try to cover up a granade :lol:
happy
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Post by happy »

why dont they just kick the nade away like in european assault?? it makes more sense to do that than to kill yourself when you can just run away :roll:
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Post by lizardkid »

they have two anti-nade antims, picking up and throwing and diving on it.
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Post by happy »

oh ok, so its impossible to make a new animation? i dont know anything bout modeling or animations and stuff.
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Post by lizardkid »

if you know nothing then yes it's impossible.

but it's a very long process involving LOTS of skills that take up three positions in the game industry, so generally no.
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Post by happy »

well, maybe if you pay EA enough, :lol: lol
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Post by RJH »

he i got an idea, make bots jump over walls and other things. like make a custum pathnode so you can set it to Jumpforward and make a script so the AI will well jumpforward at that pathnode. then you could put pathnodes in maps next to walls that are small enough to jump over.

i dont know much about bots or ai so i dont know how hard it would be.
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Post by lizardkid »

extremely difficult since MOH animations dont flow well and AI wasn't given any jump animations, nor do they have any clue that they'll be jumping...

isn't really worth it in stock AI. from what i understand jv already did sneak and jump paths for bots2 though.
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Post by happy »

what about pacific assault anims converted to mohaa? that would be interesting if someone knew how :roll:
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Post by lizardkid »

again near impossible. PA uses different models with different skeletal structures and bone systems, i htink it also uses a different animation system due to ragdoll...
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Post by RJH »

didnt jv say the bots will use player anims? but oh well i guess you really wouldnt need the ai to jump.
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