concept smg

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ElitE3D
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concept smg

Post by ElitE3D »

started to uv/skin it. but if anyone else would like to try. :D

http://vault.an-studios.com/e3d/gun.RAY
http://vault.an-studios.com/e3d/gun.3ds


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At0miC
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Post by At0miC »

Wow m8, it looks great 8-) how many polies?
Bjarne BZR
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Post by Bjarne BZR »

Awsome model. As you may have seen already, I suck at texturing :)

Could you explain how you set up the render you have in the images above? Really nice way to show a model, but I havent figured out how to create that kind of render yet.
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PKM
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Post by PKM »

i still think that thing is sexy, E3
i'm not f****** angry, i'm from philadelphia .
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mcunha98
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Post by mcunha98 »

First congratulations for your model, and i really surprise with the texture work, is very very very good !!!!
ElitE3D
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Post by ElitE3D »

i think its something like 4500 polies its quite high but theres more detail then u can see in the render like the reciever and clip are hallow.

the max render is pretty simple. just open up max create a plane under ur model, create a skylight, then goto light tracer in render and click render. thanks for ur comments, much appreciated

if ur interest heres a WIP concept pistol its just under 1000 polies atm. smoothies aint prefect atm.
both these models are for a new TC in the very early stages where we dont even have a name for the mod yet but basically its a cold war mod for cod2

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aazumak
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Post by aazumak »

damn the 1st gun is freking buetiful!!!!!!! im seriously amazed!!!! i just opened it in milkshape and cant stop being amazed at the amount of detail put in


how many hours went into making it(i downloaded the second link)
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