sky isn't working

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kkcahdcakcyt
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sky isn't working

Post by kkcahdcakcyt »

My sky isn't showing up. I've followed Nemises tut and this one on .map, but no matter what sky texture or how many times i do it, it won't show up. The compiler doesn't mention any problem about fiding the script or the files for the sky textures...
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At0miC
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Post by At0miC »

Hm what do u see then? I guess you have no ambient light or light sources so everyting is black?
kkcahdcakcyt
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Post by kkcahdcakcyt »

my sun and ambient light are one
the sun is 70 70 70
and ambient is at 50 50 50
I get black for the sky. the sun works because i could see before i added the ambient light...
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Axion
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Post by Axion »

If you feel comfortable enough, email me your .map file and I'll look at it for you.
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Visit my mapping site: http://www.freewebs.com/axion9
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hogleg
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Post by hogleg »

Some of the sky textures don't work. Try mohday1 or something like that...

And don't just highlight the surface, highlight the entire brush, apply the sky texture then deselect it. Don't try to scale it.

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panTera
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Post by panTera »

Are you mapping for Spearhead? I'm asking because there seems to be a problem with the MoH:AA skies when using them in Spearhead in 16bit mode.
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hogleg
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Post by hogleg »

Hey thanks Bjarne ! Appreciate that 8-)
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kkcahdcakcyt
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Post by kkcahdcakcyt »

panTera you were right. When i went in my map to take pictures (I cranked all texture stuff) the skys appeared and my map was bright for me. I am making for spearhead and once i got out of 16 bit i could see the sky......how annoying..
DutchMapper
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Post by DutchMapper »

I have the same problem, though first my sky did show up, but now not anymore :?.. Anyway, I guess it's got something to do with this 16 bit thingy? How/what do I have to change it?
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Post by panTera »

There is a way to get the sky in Spearhead in 16bit. To see how it's done, find the script files of the stock Mohdm maps in one of the pak files in the Mainta dir (I forget which one it is.) Then open one of the script files, e.g. mohdm2.scr

You will see they have added a special line that you won't find in the stock scripts for AA (since AA does not recognize that line):

$world farclipoverride -1

What this does is ignore the farplane (fog) which normally replaces the sky in 16bit in SpearHead. When you don't have a script for your map yet or don't use fog, the default fog color will be used-> black (RGB values 0 0 0). So if you're building your map for SH only (using the SH SDK) you can just add that line to your maps' script.
Or... you could also add a fog color which resembles the color of the sky you're using. That way you will see the color you want instead of black when running in 16bit.
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