how can i add local dependant music to my map using mp3 files?
i tried doing that with triggers and ambient sound but when somebody trigger the music it changes for everyone on the map and i want it to change for only ppl who trigger it.
is it possible to do?
local dependant music
Moderator: Moderators
nope
Normally not in multiplayer. However, have a look at "mp_ambient2" on my webpage (click on my signature logo).


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Hell_Soldier
- Sergeant
- Posts: 74
- Joined: Tue Aug 24, 2004 7:40 pm
yes
Yes, it hides the speaker entity, so the file stops playing for the player that is inside the vis_leafgroup.
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Hell_Soldier
- Sergeant
- Posts: 74
- Joined: Tue Aug 24, 2004 7:40 pm
file
What I am saying is it does not matter what type of sound file the speaker entity is playing. Vis_leafgroup brushes will hide the speaker, and a hidden speaker can't play a sound file.
Vis only works after the map has been compiled, so I don't think scripting a vis_leafgroup entity (like a trigger) will work.
Vis only works after the map has been compiled, so I don't think scripting a vis_leafgroup entity (like a trigger) will work.
