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Indianajones
Colour Sergeant
Posts: 86 Joined: Sat Aug 20, 2005 1:14 pm
Post
by Indianajones » Tue Aug 30, 2005 5:24 pm
I cant get my turret weapon to work i end up walking through it.
this is how i insetred it.
Turret weapon/german/20mm flak
neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
Post
by neillomax » Wed Aug 31, 2005 5:11 am
I think you may have to make it solid......is this scripted ?
Indianajones
Colour Sergeant
Posts: 86 Joined: Sat Aug 20, 2005 1:14 pm
Post
by Indianajones » Wed Aug 31, 2005 10:36 am
no im not sure what scripting is or how to do it.
neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
Post
by neillomax » Wed Aug 31, 2005 1:47 pm
fit a metal clip or a tank clip around it.
Indianajones
Colour Sergeant
Posts: 86 Joined: Sat Aug 20, 2005 1:14 pm
Post
by Indianajones » Wed Aug 31, 2005 3:55 pm
so just make a box that covers the weapon with metal clip texture??
neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
Post
by neillomax » Wed Aug 31, 2005 6:19 pm
You could if you want. I usually make several brushes and make them conform to the item in question
Indianajones
Colour Sergeant
Posts: 86 Joined: Sat Aug 20, 2005 1:14 pm
Post
by Indianajones » Wed Aug 31, 2005 6:32 pm
I was looking at past posts and found out only 2 guns work the machine gun and the german 88 flak gun.
I want to actually fire them on multiplayer.
I was playing on a mp map and a allied flack gun worked cos I used it so can anyone help me to get the gun usable.
I want german 15mm cannon to be usable.
hogleg
General
Posts: 1577 Joined: Tue Sep 09, 2003 5:23 pm
Location: Down South Hillbilly Country
Post
by hogleg » Wed Aug 31, 2005 6:39 pm
"all the governments in the world are corrupt and in the hands of the Illuminati"
Indianajones
Colour Sergeant
Posts: 86 Joined: Sat Aug 20, 2005 1:14 pm
Post
by Indianajones » Wed Aug 31, 2005 7:28 pm
Unfortunatly thats only for a machine gun
Thanks for the try anyway.
So still need assistance Help Please
neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
Post
by neillomax » Wed Aug 31, 2005 8:33 pm
I think what you need to do is look at scripting, and put the weapons you want in your map that way. Start opening up the tik files for that.
Indianajones
Colour Sergeant
Posts: 86 Joined: Sat Aug 20, 2005 1:14 pm
Post
by Indianajones » Wed Aug 31, 2005 10:22 pm
yep its defently to do with scripting ile let you know how it goes.
neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
Post
by neillomax » Wed Aug 31, 2005 11:47 pm
Do you know how to script ?
Indianajones
Colour Sergeant
Posts: 86 Joined: Sat Aug 20, 2005 1:14 pm
Post
by Indianajones » Thu Sep 01, 2005 10:48 am
click on the script button in the entity window and type in what ever is needed there.
I have found some scripting that might sort the problem out ile let you know soon.
neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
Post
by neillomax » Thu Sep 01, 2005 7:51 pm
If you can get that to work let me know. I meant taking an existing script from one of the original maps, renaming it to "yourmapname", making your changes, and sticking it in the main or mainta, or dm folder where your map is located.
Indianajones
Colour Sergeant
Posts: 86 Joined: Sat Aug 20, 2005 1:14 pm
Post
by Indianajones » Thu Sep 01, 2005 7:59 pm
Just tryed the weapon nothing not even able to select it. Wow its tricky lol.
Think I would like to do what you say about taking script from another map.
Help lol