If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
Moderator: Moderators
Hell_Soldier
Sergeant
Posts: 74 Joined: Tue Aug 24, 2004 7:40 pm
Post
by Hell_Soldier » Wed Aug 31, 2005 3:04 pm
something makes my custom textures look like this:
when i compiled the map with all the 3 stages of BSP, VIS and LIGHT, it came out like in the picture above.
but when i compiled it just with only the 1st stage (BSP) it came out fine.
i think its something with the VIS stage that causing this, during compiling i noticed this written in the VIS stage:
whats the problem?
please help
Kiko
Major
Posts: 303 Joined: Mon Aug 29, 2005 8:58 pm
Location: US
Contact:
Post
by Kiko » Wed Aug 31, 2005 3:07 pm
the problem is there's too many flags
lol just being a smartbutt... hope you fix your problems...
(\_/)
(O.o) This is Bunny. Copy Bunny
(> <) to help him achieve world domination.
Indianajones
Colour Sergeant
Posts: 86 Joined: Sat Aug 20, 2005 1:14 pm
Post
by Indianajones » Wed Aug 31, 2005 4:00 pm
have you tryed scaling the texture by pressing s while the flag shape is selected then scale the texture so it fits the shape.
Just a wild guess
Hell_Soldier
Sergeant
Posts: 74 Joined: Tue Aug 24, 2004 7:40 pm
Post
by Hell_Soldier » Wed Aug 31, 2005 4:15 pm
the texture in the editor fit the brush and its the same when i compile the map through the BSP stage only.
but when i compile it throught VIS and LIGHT stages too it comes out like in the picture.
hogleg
General
Posts: 1577 Joined: Tue Sep 09, 2003 5:23 pm
Location: Down South Hillbilly Country
Post
by hogleg » Wed Aug 31, 2005 5:46 pm
post your shader for that texture
"all the governments in the world are corrupt and in the hands of the Illuminati"
Hell_Soldier
Sergeant
Posts: 74 Joined: Tue Aug 24, 2004 7:40 pm
Post
by Hell_Soldier » Wed Aug 31, 2005 6:04 pm
its not just that texture! its every custom texture in my map that shows like that in the situations i mentioned above.
Kiko
Major
Posts: 303 Joined: Mon Aug 29, 2005 8:58 pm
Location: US
Contact:
Post
by Kiko » Wed Aug 31, 2005 6:05 pm
^.^ Would it be possible to use this site...
http://www.accustudio.com/exchange/textures.php?dir=
as a place to get textures??? If so, do I just leave credit to him???
(\_/)
(O.o) This is Bunny. Copy Bunny
(> <) to help him achieve world domination.
Kiko
Major
Posts: 303 Joined: Mon Aug 29, 2005 8:58 pm
Location: US
Contact:
Post
by Kiko » Wed Aug 31, 2005 6:27 pm
These do have breaker lines at the end, but they are easily removed
(\_/)
(O.o) This is Bunny. Copy Bunny
(> <) to help him achieve world domination.
hogleg
General
Posts: 1577 Joined: Tue Sep 09, 2003 5:23 pm
Location: Down South Hillbilly Country
Post
by hogleg » Wed Aug 31, 2005 6:36 pm
"all the governments in the world are corrupt and in the hands of the Illuminati"
Hell_Soldier
Sergeant
Posts: 74 Joined: Tue Aug 24, 2004 7:40 pm
Post
by Hell_Soldier » Thu Sep 01, 2005 10:35 am
i noticed the problem happend after i added barrels with patch meshes, after i recreated the barrels with normal brushes it came out fine.
panTera
Brigadier General
Posts: 573 Joined: Wed Jan 29, 2003 11:46 pm
Location: The Netherlands
Contact:
Post
by panTera » Thu Sep 01, 2005 1:41 pm
Have you used the right image size? As far as I know that 'tiling problem' is caused by not using the right texture dimensions. The height and width dimensions should be divisible by 16 and the outcome should be an integer value.
A couple of valid texture dimensions are:
32x64 32x96 64x112 64x64 64x128 128x128 128x256 256x256 etc...
Hell_Soldier
Sergeant
Posts: 74 Joined: Tue Aug 24, 2004 7:40 pm
Post
by Hell_Soldier » Thu Sep 01, 2005 3:07 pm
i said that everything is fine and i fixed the problem.
i believe the problem was barrels made from func_group (patch meshes)
panTera
Brigadier General
Posts: 573 Joined: Wed Jan 29, 2003 11:46 pm
Location: The Netherlands
Contact:
Post
by panTera » Thu Sep 01, 2005 6:15 pm
Yeah I read it but I seriously doubt that's the cause of the distorded texture display, hence my post.
Just trying to help but hey you're right, if it's fixed for now it's fine
Goldeneye090
Colour Sergeant
Posts: 79 Joined: Mon May 10, 2004 10:11 pm
Post
by Goldeneye090 » Mon Sep 05, 2005 2:34 pm
Wouldn't Control + F (fit the texture to the brush) have fixed the problem?