I've looked through your forum for the answer......75 pages is alot to go through lol
I'm sure you've had this, but I use the alwaysaway 1 on my doors. When i compile only some of my doors work always away...
Some still come toward me.
Am i doing something wrong with the origin?
alwaysaway....
Moderator: Moderators
-
LiquorKraZy
- Captain
- Posts: 267
- Joined: Tue Aug 10, 2004 5:38 am
- Location: CA
- Contact:
yep
Doors have alwaysaway 1 as default already, so setting it does nothing. Likewise, the default angle that doors use is 0/360.
Like Petey said, You have to set the angle to one of the directions the player will face to open the door. Sometimes it is 0 or 180 and no angle needs to be added. But, if the door is facing a different direction angle 90 or 270 may be needed.

Something else that may be useful. If you set alwaysaway 0, the door will only open in one direction--the angle you set.
Like Petey said, You have to set the angle to one of the directions the player will face to open the door. Sometimes it is 0 or 180 and no angle needs to be added. But, if the door is facing a different direction angle 90 or 270 may be needed.

Something else that may be useful. If you set alwaysaway 0, the door will only open in one direction--the angle you set.
it'll swing both ways, truly you only need two angles for basic maps. 90 and 180. 90 if you're going to be coming from the bottom or top, 180 or 360 from the sides.
angle-doors need stuff like 270, but until you get the idea stick to front-side doors.
angle-doors need stuff like 270, but until you get the idea stick to front-side doors.
Moderator
۞
Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
۞
Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
Rotating doors are expalined in some detail here: http://gronnevik.se/rjukan/index.php?n= ... atingDoors
-
kkcahdcakcyt
- Sergeant
- Posts: 71
- Joined: Wed Aug 03, 2005 11:16 pm

