Custom Textures going wild

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Hell_Soldier
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Posts: 74
Joined: Tue Aug 24, 2004 7:40 pm

Post by Hell_Soldier »

in the editor the texture fits the brush!!! (i used Ctrl + F)
but when i compile the map through the VIS stage it comes out tiled like in the picture.

when it happend i started thinking, what was the last thing i changed that could cause this problem?

well, the last thing i changed was creating barrels using patch meshes and func_group.

i just deleted all those barrels and created new ones with normal brush and added them mutliple sides (about 12)

then when i compiled again through the VIS stage the texture came out fine, this way i concluded that it was the patch meshes barrels that caused the problem.
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