War in a Hall - 2nd Beta, Please check it out

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Shifty
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Post by Shifty »

So is there anything else or Will it be good to release after I get the Officer to attack?
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mohaa_rox
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Post by mohaa_rox »

Yes, but the officer is allied, so he may not attack the allies.
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[253RID]General-Haines
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Post by [253RID]General-Haines »

taking my suggestion into ur map? :-)
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Post by Shifty »

Yep as you asked so nicley :D (If I can figure it out) - also ill be doing a bit more as follows

Loading Screen still has old screens on it
I managed to get on the Roff, Doh So I may put some stuff on there
Hopefully i'll get the officer shooting back or running off
The Door Protecting the Documents seems to fast so ill slow it down
It's a bit easy to get into that room I don't know what to do there though

Is there anything I've missed?
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[253RID]General-Haines
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Post by [253RID]General-Haines »

hmm yeah i do notice that ummm put up a couple of zig zagged halls with mg42 outpost i can suggest but then it might b to unfair ??? dont know
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Post by Shifty »

Well my Clan is desperate for me to get on with the Clan Map so i may just put some walkways on there maybe a radar and some spotlights - but i'd love to make another floor and move the documents up there what do you think? would it be better with another floor?
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mohaa_rox
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Post by mohaa_rox »

Yes, much better.
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PsychoE
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Post by PsychoE »

I think a second floor will be a good addition.
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Post by [253RID]General-Haines »

Yeah definitly add a second floor plus i noticed that when starting off alied a path taht the opel truck comes from goes right into trees :-) lol maynbe u could fix that and put a curving road
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Post by Shifty »

ok cheers for that
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[253RID]General-Haines
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Post by [253RID]General-Haines »

any time :-)
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