Mtex over 20!

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wacko
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Post by wacko »

:oops: Don't explain UP. Had a cup of coffee, and now I'm okay again. Thought it to be a cool abbreviation for something... :oops:
7th Es Cyborg
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Post by 7th Es Cyborg »

lol
Slyk
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Post by Slyk »

By UP, I mean INCREASING scale size, from 1.0 to 1.25, 1.50 etc.
jv_map
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Post by jv_map »

Wacko wrote:The reason for my *{!? - MTex was a setting of texture-quality to 'high'. Choosing 'middle' makes everything fine. But I'm not sure, whether this may cause such a severe difference! Any ideas?
You still should measure your Mtex at highest detail level! Ofcourse lowering detail level will increase your framerates, but that doesn't make the map any better :wink: (not saying that it's bad or anything).

A lower detail level means all texels are four times as big, theoretically this should divide your mtex by 4. However, this means all players have to reduce their level of detail before playing your map, which can be quite irritating and reduces realism. For low end users, your map will be unplayable.
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wacko
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Post by wacko »

Okay! This seems clear, but I had this MTex prob now with three maps: 'The_Canal" which was unplayable, the beta of night_raid and mine, where all were fine for others!
Could you please check my map (http://www.magazin2000plus.de/wacko/dm_dorf.pk3) , to see, whether MTex in 1024x768 with highest detail is as high as on my machine.
7th Es Cyborg over at http://dynamic4.gamespy.com/~map/mohaa/ ... highlight= did test my map and he didn't get that high MTex...
Maybe he had different settings in MOHAA, but when you review e.g. the_canal you have all settings turned to max, and write that MTex is sometimes just under 30! For me it's no problem to find a place where MTex is over 50, rather to find one under 30 (just staring into a wall from 2 inches distance)! WHY?????
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Post by jv_map »

It's because of color depth. You use 32-bits whereas I (and Cyborg) necessarily use 16-bits color. At 32-bits your Mtex is twice as high.

On my computer, it peaked at 15 which is ok, although there is room for improvement. 8)
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Cpt_Pennybags
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Post by Cpt_Pennybags »

How many different textures are you using in your map?
I know you guys can make guesses as to what the mtex is but, if any one gets the chance, can they ask someone from EA what it is and how you improve it.
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wacko
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Post by wacko »

I (and Cyborg) necessarily use 16-bits color
What do you mean with necessarily?
jv_map
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Post by jv_map »

My vid card can't handle 32-bits color :cry: .
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Gizzy (nl)
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Post by Gizzy (nl) »

I have the same problem in my Razzia map.

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Great outdoor looking city of Amsterdam. But when outside on the street mtex is really terrible (somethimes almost 50 :oops: ). So now I am doing a research on HINT brushes.

The following link might help, try to search on this site for "HINT"

http://www.quake3world.com/ubb/Forum6/HTML/019324.html


the following links might imporvoe helpfull:

http://fps.brainerd.net/hintbrushes.htm
http://www.planetquake.com/smackdown/hinttutorial.html
greets, Gizzy (nl)

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mohaa_rox
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Post by mohaa_rox »

Nice looking map!
Live to map, not map to live.
-mohaa_rox, .map
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Gizzy (nl)
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Post by Gizzy (nl) »

thanx, the only problem is the FPS and MTEX are really sh%$$&t, so release is not an option right now...second problem : visdata size right now is 4mb (was 7mb)...so trying to detail a "little"....
greets, Gizzy (nl)

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rOger
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Post by rOger »

What settings should I use when checking my MTex and Frame rate?
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jv_map
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Post by jv_map »

I use 1024 x 768, 16-bits color, highest detail for reviews.
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Slyk
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Post by Slyk »

I'd say use the hightest settings possible in the options menu at 1024x768x32bits, then you know how the game runs FULL-ON, if it's a dead horse with high settings, you know it's a real slug at lower settings.
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