What is the best way to make a crater in the ground. does the damage texture already have it built in im a bit stuck with this.
I have tryed using v but not enought points to move.
Making a bomb damage ground
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- Indianajones
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Manual
There is a manual in the docs folder for terrain (LOD) editing. It is named, MOH Terrain Editing Manual.
- Indianajones
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Rookie One.pl
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If i got your meaning right, you wanted a bomb that goes off in the game to make a crater in the ground right?
You'll want to make your crater with LOD, cover it with a bit of ground, put your bomb on it, and blow it up.
Lod is startlingly easy, make an LOD patch, hit V, and learn
it's very simple.
You'll want to make your crater with LOD, cover it with a bit of ground, put your bomb on it, and blow it up.
Lod is startlingly easy, make an LOD patch, hit V, and learn
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Olympus pro Ignarus
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AND STUFF™ © 2006
Word Viewer
Here is the url to download the latest "Word Viewer 2003".
http://www.microsoft.com/downloads/than ... layLang=en
Making terrain look good is almost an art form, so it will take some time to learn it.
Thanks Rookie One.pl! I had been using Wordpad to view .doc files and there were no graphics--only text.
http://www.microsoft.com/downloads/than ... layLang=en
Making terrain look good is almost an art form, so it will take some time to learn it.
Thanks Rookie One.pl! I had been using Wordpad to view .doc files and there were no graphics--only text.
- HDL_CinC_Dragon
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to finer detail lizard kids statement:
1) Make an LOD terrain crater as then cover it with a standard brush with the same texture. Make it a func_barrel and place the bomber on it, then when the bomb blows theres a crater there.
2) Make an LOD terrain crater as then cover it with a standard brush with the same texture. Make it a script_object. Name it $crater_cover or something like that. Then in ur script at the same second the bombs blows up put a "$crater_cover remove" or something like that. Can someone check my syntax on that?
hope this helps
1) Make an LOD terrain crater as then cover it with a standard brush with the same texture. Make it a func_barrel and place the bomber on it, then when the bomb blows theres a crater there.
2) Make an LOD terrain crater as then cover it with a standard brush with the same texture. Make it a script_object. Name it $crater_cover or something like that. Then in ur script at the same second the bombs blows up put a "$crater_cover remove" or something like that. Can someone check my syntax on that?
hope this helps
- HDL_CinC_Dragon
- Brigadier General
- Posts: 574
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