my mod has been developed in spearhead and i am working to make it aa friendly - i didnt realize they were so different.
my main problem now is running the obj maps - my mod is a team match mod and uses the obj maps (in sh they run in tdm)
i find if you add the map name "obj/obj_team1" to the maplist it will run. but you cant call it with console or a mixed cfg in tdm unless gametype is 4 ??
is there a script I can use that will allow obj map call in tdm for AA?
mod for aa
Moderator: Moderators
hmmm! confusion. my mod is a tdm mod. setting gametype to 4 in the config or even in the map script would disable most of my mod as it is designed to function as stock script when off.
when on however and functioning in gt 2 - is there no other way to call obj maps other than sv_maplist? via console ?
when on however and functioning in gt 2 - is there no other way to call obj maps other than sv_maplist? via console ?
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Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
ty, yes that would work but would be confusing - should be more automated or people wont get it.
the best i got now is that if you use an svmaplist in gametypet 2 the obj maps will load if my mod is on - just cant call them with console.
if you use a mixed config and my mod is on - map will load and switch the gametype to 2 - just cant use vstr command. LOL
the best i got now is that if you use an svmaplist in gametypet 2 the obj maps will load if my mod is on - just cant call them with console.
if you use a mixed config and my mod is on - map will load and switch the gametype to 2 - just cant use vstr command. LOL
