Single Player Maps

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

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Kiko
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Single Player Maps

Post by Kiko »

Theres a lot of cool single player maps, I want to view them directly in MohRadiant...


I dont want to edit them and release them... I wanna see how they did they're structers and whatnot... they are amazing :)

Well if anyone knows how to do it or where to get a .map file then thanks!

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Post by Uknowme »

Well KiKo not many people release their .map file upon release of their map but if they do I would hazzard a guess that they do at Wacko's recycling bin http://www.planetmedalofhonor.com/recyclingbin/
He may/may not have what your looking for but its a very informative site and i'm sure you will learn plenty.
I believe that lizardkid speciality is in sp maps so maybe its wise to ask him.
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Post by tltrude »

You can also use a "decompiler" on a .bsp file. It will create a .map file, but it will not be good for recompiling without hundreds of hours of work. Mostly it is used to study how things were made and maybe copy a building or bridge. Here is a site where you can download a decompiler.

http://www.fpsadmin.com/download/index.php?dlid=41
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Post by Kiko »

which one is the snowy village or snowy town or something :S

like which bsp?

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Post by ViPER »

m6l2a - adapted to mp version known as verschneit in spearhead
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Post by Kiko »

man, when I decompile the bsp... everything is f'd up and everything moves so slowly... this sucks... I cn'at do it

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Post by lizardkid »

When a map is compiled, it changes all faces of a brush to individual planes. (flat, paper-thin pieces of solid with a texture on them) On a normal brush, a compiler would result in 6 planes for each brush. When the decompiler goes through, it finds all the planes and creates a brush out of them. meaning that you'll have roughly 6x the number of original brushes. afaik lod doesnt even show up after being decompiles, and some textures are missing.

it's only good for getting the general idea of a map, trying to mod it directly from a decompiled .map is near impossible at best.
I believe it was MPowell1942 who decompiled the Hunt and it took him 300+ hours to fix it.

Since most SP maps are just a new mapper's first test maps or learning how to map, the authors usually dont keep the .maps, so your best bet is to just noclip and notarget around looking at the brushwork. i know it isn't perfect, but it's probably the only way.
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Post by Kiko »

:( well half of the stuff didn't even show up :( but oh well...

besides... the stuff worked didn't even look right... those bastards should have kept the .map files...

oh well

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Hidden

Post by tltrude »

There is a hidden singleplayer map in the game, "The Farm" (m4L0). They included that .map in the docs folder of MOHAATools.
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Post by ViPER »

the Berlin TOW map is in the sh sdk
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