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Yarik
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by Yarik » Thu Feb 06, 2003 10:59 pm
Is it possible to attach anything to anything? Like attaching A light to a moving car? glue it is what i mean. I tried to spawn on a truck during its trip and just fell through the truck. Now i have seen the walking through tutorial so you dont walk trough anything but what about moving things?
or if i add a spot light to an MG42. Or add some boards in the back of a moving truck so i wont fall off when i spawn.
jv_map
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by jv_map » Sat Feb 08, 2003 10:13 am
To attach anything to anything:
$a glue $b
This means 'a' will lock its angles and origin to 'b'. Looks jerky on fast moving objects.
Rookie One.pl
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by Rookie One.pl » Sat Feb 08, 2003 1:09 pm
Does it work with triggers? I mean, can I glue a trigger to an AI?
Rookie One.pl
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by Rookie One.pl » Sat Feb 08, 2003 1:30 pm
Something gone wrong and there's a blank post... I don't know why
Please ignore it.
jv_map
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by jv_map » Sat Feb 08, 2003 2:40 pm
Rookie One wrote: Does it work with triggers? I mean, can I glue a trigger to an AI?
Yes.
Rookie One wrote: Something gone wrong and there's a blank post... I don't know why
Please ignore it.
Never mind. I removed it 8).
Rookie One.pl
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by Rookie One.pl » Sat Feb 08, 2003 3:30 pm
Thanks twice, jv_map 8) .
Yarik
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by Yarik » Mon Feb 10, 2003 5:06 pm
Jv_map thanks for the reply.
But how do i go about making it work. Do i put it into the the "N" properties in the MOH radiant? OR is it a part of a script file? Because it looks like a script file. If so then tell me where to implement it into my level scr file
jv_map
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by jv_map » Mon Feb 10, 2003 6:04 pm
It's for a script file. Add it below level waittill spawn.
Yarik
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by Yarik » Mon Feb 10, 2003 6:40 pm
$a glue $b
Oone more question. Is that all i put? I mean what if it is multiple things not just one thing.
Is a and b suppose to be replaced by something? If so what is it?
jv_map
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by jv_map » Mon Feb 10, 2003 6:44 pm
a and b are the targetnames of the entities you want glued.