Script queryon Random_explode??
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blast mark
yeah, I saw that weird decal thing, but I think that is just for adding static decals. I'm sure there is an easier way to add an animated effect.
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Wombat
- Colour Sergeant
- Posts: 93
- Joined: Fri Jun 14, 2002 5:10 pm
- Location: Adelaide, Australia
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kdja
did you just change the underscore for the sound.origin
ie
$random_explode3.origin playsound arty_leadinmp
if that didn't work
try it as
$random_explode3_origin.origin playsound arty_leadinmp
ie [$targetname].origin
question : do you have to put a number after the alias?
in the ubersound.scr file it is arty_leadinmp 1 through to 8
Or does it play them randomly?
did you just change the underscore for the sound.origin
ie
$random_explode3.origin playsound arty_leadinmp
if that didn't work
try it as
$random_explode3_origin.origin playsound arty_leadinmp
ie [$targetname].origin
question : do you have to put a number after the alias?
in the ubersound.scr file it is arty_leadinmp 1 through to 8
Or does it play them randomly?
Wombat's
Eats roots shoots then leaves...........
Eats roots shoots then leaves...........
confused
I think yer confusing him Wombat. The original script for random explosions can be found in "obj_teame3.scr". It has this:
$random_explode3_origin playsound arty_leadinmp
So the targetname of the script origin above the random exploder 3 emitter should be "random_explode3_origin" in both the map and the script.
Good question on the leadin sound numbers. None of them in the obj_team3 script have numbers. Now I'm not sure if they work or not. Although, I'm pretty sure I have heard them while playing the obj_team3 map. I can't find anything in the script that assigns random numbers to that sound.

$random_explode3_origin playsound arty_leadinmp
So the targetname of the script origin above the random exploder 3 emitter should be "random_explode3_origin" in both the map and the script.
Good question on the leadin sound numbers. None of them in the obj_team3 script have numbers. Now I'm not sure if they work or not. Although, I'm pretty sure I have heard them while playing the obj_team3 map. I can't find anything in the script that assigns random numbers to that sound.

