area portals
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area portals
Can you use an area portal in an OPEN doorway without having a "function rotating" door ?, and still have it do what it's suppose to do.?
i think portals are just sealed off sections, doors just happen to be convienient because they open and change portals.
if it doesnt work place a hint brush on the doorway. The compiler will do it automatically.
but, why do you want to have an open doorway have two portals on it?
if it doesnt work place a hint brush on the doorway. The compiler will do it automatically.
but, why do you want to have an open doorway have two portals on it?
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Abyssus pro sapientia
Olympus pro Ignarus
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AND STUFF™ © 2006
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Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
I tried hint brushes, and just thought if I used porals, I could get better fps. The doorways in question are too wide to use doors. Won't look right.I really don't want to have to use vis leafgroups because I'm not good at applying them, but may have to apply my talent and take a stab at it. Fps are between 79+ and 130+, but want to raise them higher.
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Bjarne BZR
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The nice thing with areaportals is that if you place them in a door: they will be automatically controlled by the door opening and closing. If you place it somewhere else: you will have to control it yourself.
I explain Areaportals here: http://gronnevik.se/rjukan/index.php?n=Main.Areaportals
( contains an example map with both script controlled and door controlled areaportals )
I explain Areaportals here: http://gronnevik.se/rjukan/index.php?n=Main.Areaportals
( contains an example map with both script controlled and door controlled areaportals )



