Plane script based in NEMESIS TUTORIAL

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mcunha98
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Plane script based in NEMESIS TUTORIAL

Post by mcunha98 »

I read and follow step by step the tutorial of Nemesis to put a plane in my map, but dont work.

http://users.1st.net/kimberly/Tutorial/plane.htm

Exist another tutorial or i make something incorrect ?
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Post by Green Beret »

Hard to tell without seing what was done :?
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mcunha98
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Post by mcunha98 »

Is very very very hard understand the problem !
To you have a idea, i get all objects of .map tutorial created by Nemesis, put in my .map, with the reposition of objects and trigger i compile the map, but nothing !

The map is a objective, dont is possible call the level.flyplane = 1 directive into a function ?

In tests, i used the calling of flyplane after explode a eletrical generator, but nothing, none result.
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Post by Green Beret »

Are you triggering the plane?
Or is it jus flying as soon as the map starts?
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mcunha98
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Post by mcunha98 »

Green Beret wrote:Are you triggering the plane?
Or is it jus flying as soon as the map starts?

Or is it jus flying as soon as the map starts?
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Post by mcunha98 »

Looking with more attention, i see a call to bomber.scr in v2 script.
It is necessary to enable planes to fly ??? :roll:
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Post by Green Beret »

YES!
exec global/bomber.scr::bomb 1
will execute the planes with #set 1
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Post by mcunha98 »

Green Beret wrote:YES!
exec global/bomber.scr::bomb 1
will execute the planes with #set 1

Ahhhhhhhhhhhhhhhhhhhhhhhhh
I dont believe, if you look the tutorial of nemesis, dont exist none highlight for this conditions !
Once more, thank you very much !!!!
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