Been a while since I been here, but after looking at various scripts here and there I have a new question about blocking the original spawns in the stock maps. Is it possible that by simply spawning an invisible trigger, that it will effectively block a spawn? How bout spawning a dummy.tik ? Will that block a spawn? You see currently I have been spawning things like crates and/or the little wooden bucket to block the spawns, but if there is something invisible that I could use, well of course then I would much rather do that.
Let me know what you think of this. I actually have this thought from rindogs spawn blocker script for mam files. In his script is contained this....
Code: Select all
spawn_block_trigger local.origin:
local.trig = spawn trigger_multiple
local.trig.origin = local.origin
local.trig setsize ( -4 -4 -4 ) ( 4 4 4 )
local.trig wait 0.2
local.trig delay 0.0
local.trig setthread global/global_spawn.scr::spawn_block_trigger_thread
local.trig.dummy = spawn fx/dummy.tik
local.trig.dummy.origin = local.origin
local.trig.dummy setsize ( -1 -1 -1 ) ( 1 1 1 )
local.trig.dummy solid
end
spawn_block_trigger_thread:
local.player = parm.other
self.dummy notsolid
while (local.player istouching self)
{
// println test
wait .1
}
wait 1
//println endtest
self.dummy solid
endG3mInI


