Sliding_door_up_&_down

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Guderian
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Sliding_door_up_&_down

Post by Guderian »

Huy! I want to change the rotating axis in door ( i want that the door slides up & down). Who know this or can say where I can find the description of "func_door" in files of game ?
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Green Beret
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Post by Green Beret »

Select your door, Right click make it a func_door,
Then hit the N key, And put in these values
Key:lip
Value:-1
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bdbodger
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Post by bdbodger »

set the angle key to -1 or -2 to get the door to go up or down . Open the entity window and use the angle box on the bottom is another way .
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Kiko
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Post by Kiko »

:) LoL I don tuse stuff like that... back then, houses didn't have doors that slide up and down... do they even today?

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Guderian
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RE:Sliding_door_up_&_down_2

Post by Guderian »

1) Okey, I did the func_door with lip -1 & -2, but the door against slides only in XY plane :cry: and nothing in Z PLANE ( :?: :?: ).
2)RE: back then, houses didn't have doors that slide up and down... do they even today?
In my map the bunkers doors'll be sliding
3) func_rotatingdoor rotate door only around Z axis and how about X or Y axis (as the door between the 1 and 2 floor of bunkers such as map 'm3|1a' - 'Omaha Beach') ?
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hogleg
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Post by hogleg »

Go here and get Door2 map.
http://smallsumo.punkassfraggers.com/tltrude/index.html

Its got the .map file so you can study how it works.
He's got more func_rotating doors in it than you can shake a stick at.....whatever in the hell that means.
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bdbodger
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Post by bdbodger »

bdbodger wrote:set the angle key to -1 or -2 to get the door to go up or down . Open the entity window and use the angle box on the bottom is another way .
Lip is how much of the door is seen when the door is open . Set the angle to -1 or -2 for movement on the z axis normal angle 0-360 for movement on the x or y axis .

Use a func_door you don't need an origin brush for it as well .
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Guderian
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Post by Guderian »

Great thanks hogleg :!:
That file (on link) has all what I want. :D :D
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