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GANGSTER47
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by GANGSTER47 » Wed Jun 22, 2005 9:05 am
Can I texture every triangle in separated?
how?
At0miC
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by At0miC » Wed Jun 22, 2005 9:44 am
No, but you can texture every 512x512 surface in separated. Hold control + shift, select a 512x512 units surface and choose a texture.
Sgt KIA
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by Sgt KIA » Sun Oct 16, 2005 9:04 am
Sorry to bring up this old one, but the topic fits perfectly
Ive managed to select 512 x 512 areas of LOD terrain and apply different texture on those areas. However those areas are black in the game, like there isnt the texture available.
The same problem occurs even i have installed MOH for mapping purposes into totally different location than the original gameplay games. So there is only main folder and no custom textures which could cause the same problem.
jv_map
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by jv_map » Sun Oct 16, 2005 9:12 am
Hmm is the texture just black or do you see the missing texture black/white/yellow grid?
Did you try a different texture?
tltrude
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by tltrude » Sun Oct 16, 2005 9:23 am
Try a different texture.
Tom Trude,
Sgt KIA
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by Sgt KIA » Sun Oct 16, 2005 9:24 am
jv_map wrote: Hmm is the texture just black or do you see the missing texture black/white/yellow grid?
Did you try a different texture?
Yep, its like missing texture.
So far tried 2 different snow textures on two different places. Same results.
Sgt KIA
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by Sgt KIA » Sun Oct 16, 2005 9:58 am
OK. It works. I managed to test 2 different snow textures that dont work! Applied a grass and it looks ok in the game. Shame...
lizardkid
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by lizardkid » Mon Oct 17, 2005 7:44 am
sounds almost like a .shader problem to me.
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Sgt KIA
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by Sgt KIA » Mon Oct 17, 2005 11:05 am
lizardkid wrote: sounds almost like a .shader problem to me.
What i used were just original MOH snow textures. The ones i used didnt work on terrain...
jv_map
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by jv_map » Mon Oct 17, 2005 5:07 pm
Yah many stock shaders are not exactly bug-free
; it's not usually hard to make your own shader with a working version of some texture though
Sgt KIA
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by Sgt KIA » Mon Oct 17, 2005 5:24 pm
jv_map wrote: Yah many stock shaders are not exactly bug-free
; it's not usually hard to make your own shader with a working version of some texture though
Sure. However, since im really new at mapping, i was like
and
and what the
i did wrong until i found its this "bug".