I must scale down all textures to 0.5 size to fit more or less everything.
My doors are rather 64x128 and not 128x256, but the door-textures are 128x256 in size...
Is there a way to tell the editor that it should do this for me?
Changing default texture scale
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Shadow Knight
- Lance Corporal
- Posts: 24
- Joined: Mon Jul 01, 2002 7:53 pm
- Location: Tulsa, OK
building walls - lets say 128 high and 1024 wide - does need a manual rescale of the texture in the surface props. Ctrl+F is of no sense, because it would resize the texture to horizontally 4 and vertically 0.5, i.e. stretch the texture on the whole wall
I've found out how (First write posts and then start thinking...)
Under Preferences, New functionality, you can enter texture scale0.5!
After restart the textures will be applied in half their size => the door-texture will fit on a 64x128 door immediatly and without Ctrl+F.
I hope that not everybody knew this before...
fit to face
Of course, if you highlight the entire door and hit Ctrl F, it will squeeze the texture to the door edge faces as well (not very noticable). There are door edge textures for some doors. Hit Ctrl, Shift, and left click to apply textures to just one face. And with it still highlighted, hit Ctrl F.
