i need help

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

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superturk
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i need help

Post by superturk »

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Last edited by superturk on Sat Jul 01, 2006 4:41 pm, edited 1 time in total.
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ViPER
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Post by ViPER »

use radiant and the tutorials on this web site. check the links on the main .map page.
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At0miC
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Post by At0miC »

You need to compile your .map file to .bsp. Mbuilder is a nice tool to do this.
Here is a tutorial, http://dynamic.gamespy.com/%7Emap/mohaa/t.php?id=9

g/l
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superturk
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Post by superturk »

how do i make a .map to get to .bsp and i have mbuilder
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At0miC
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Post by At0miC »

You must have a map made first in radiant, after that you can save it as a .map (in radiant)
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superturk
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Post by superturk »

man i wish i could get this stuff but i still dont get it?? :?: :D :(

so ur saying i make my map 1st and then what else

iam :?:
PKM
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Post by PKM »

1. use radient to create a .map file (ie. build brushes, texturize the brushes, create skybox)
2. use mbuilder to convert/compile .map file to .bsp file
3. after mbuilder is finished you will/may have multiple files; you only need the file with the .bsp extention
4. place .bsp file in the following directory :

c:\program files\ea games\mohaa\main

5. run mohaa
6. create a lan server (click on board to far right)
7. opt for either free for all or team match
8. click the map button (upper left corner)
9. chose your map
10. click start
i'm not f****** angry, i'm from philadelphia .
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bdbodger
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Post by bdbodger »

DM and FFA bsp's go in c:\program files\ea games\mohaa\main\maps\DM

OBJ bsp's go in c:\program files\ea games\mohaa\main\maps\OBJ

single player bsp's go in c:\program files\ea games\mohaa\main\maps
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superturk
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Post by superturk »

thanks man that helpd me alot and the other replays too helped me

thanks
PKM
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Post by PKM »

yeah, thanks bd, i subconsciously assumed he had allready made a .pk3 .

in the meantime s-turk; here is a very basic .map file and it's converted to .bsp file to pull apart and practice with.

ie. you can convert the enclosed .map file into a .bsp file
(the .bsp file is to see what map should end up like)

DOWNLOAD LINK
i'm not f****** angry, i'm from philadelphia .
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superturk
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Post by superturk »

i only got my map i made .map file
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superturk
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Post by superturk »

so i got my map made its a .map file and how do i change it to .bsp this is hard u use mbuilder to convert it right
PKM
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Post by PKM »

yes use mbuilder and this is the easy part.
  • click on mbuilder
    select your map
    click on other options
    click on Free For All/DM/Round Based
    click ok
    click on Build Map!
watch the fun begin
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superturk
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Post by superturk »

thanks it worked now i need a sky
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Post by panTera »

Okay it's obvious you're new at this so maybe a little more info on .map files and .bsp files will clear some things up.
Think of a .map file as your working area; it is an uncompressed file and stores all elements (brushes and entities) of your map in separate "layers". This is done so the mapmaker can always go back and make adjustments, remove or add stuff, change textures and so on.
Since a .map file holds all the information of your map, (ie. the coordinates and size of your brushes, the positioning of the textures etc.) the .map file will always be bigger in size than the .bsp file that is created afterwards.
MOHRadiant is the editor which lets you design and organize your map. It can only read and save .map files. The game however can only read the compressed (compiled) version of the map so this is why a map needs to be converted first to a format the game can read, ie. the bsp-format. This is why your map needs to be compiled.

By the way, when backing up your work, the .map file is the file to treasure.
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