e1l4 spawned fx not controllable !

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LeBabouin
Lance Corporal
Posts: 22
Joined: Tue Jun 21, 2005 11:10 pm

e1l4 spawned fx not controllable !

Post by LeBabouin »

Im on e1l4 in the sunk ship area. I spawned some emitters i want to "anim start" in a loop.
The emitters are "emitters/cinematics_foregroundExplosion**.tik"
My problem is the emitters fx roll as if they were setthreaded by triggers all over the map, and only when i move in a certain angle.
I looked all the triggers' setthread, found nothing related
I removeclassed all the triggers i found in the bsp (i think), the fx still run when i pass thru the "triggering" areas.
I have nothing in the map scr supposed to start emitters thread (except my start anim thread that doesn't work).
I did a search in pak1.pk3 for "anim start" and found nothing related
Do you know of a /global thread that could start the fx depending on something i can't figure.
Thanks for having read.
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