If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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Sgt KIA
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Posts: 67 Joined: Fri Sep 19, 2003 7:32 am
Location: Finland
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by Sgt KIA » Thu Nov 03, 2005 9:07 am
One side of a roof has a damaged texture damaged_sldlng_1 . I can shoot through the invisble parts, but grenades always clip from the roof. Ive used several options for the surface, such as nonsolid + playerclip, but without success.
Is there a way to around this?
jv_map
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Posts: 6521 Joined: Tue Sep 03, 2002 2:53 pm
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by jv_map » Thu Nov 03, 2005 9:09 am
Use a custom shader that makes the texture nonsolid.
Sgt KIA
Sergeant
Posts: 67 Joined: Fri Sep 19, 2003 7:32 am
Location: Finland
Contact:
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by Sgt KIA » Thu Nov 03, 2005 9:11 am
jv_map wrote: Use a custom shader that makes the texture nonsolid.
Damn you Radiant. I knew i had to that.