Ok. I made another terrain pic that includes only the hill, then managed to load an updated terrain. The new hill looks pretty ok in radiant. The problem now is, i cant compile the map. I spent 2 hours for setting all the nice details on the top of the new hill etc until i found its not working. After that i made some tests to see if the problem comes right after new LOD terrain. That seems to be issue.
I got these error messages in mbuilder:
Code: Select all
C:\MOHAA\main\maps\dm>"D:\Pelit\MOHAAT~1\Q3map.exe" -gamedir c:\MOHAA C:\MOHAA\
main\maps\dm\morko.map
---- q3map ----
----- FS_Startup -----
----------------------
18631 files in pk3 files
*** Entity 0, Brush 95, bounds (-2303 -3685 146) - (-2301 -3608 292)
^-- Fence masks must only be used with fence or nodraw.
*** Entity 0, Brush 101, bounds (-2424 -4020 94) - (-2420 -4016 136)
^-- Fence masks must only be used with fence or nodraw.
Entity 0, Brush 152: duplicate plane
*** Entity 0, Brush 234, bounds (-1138 -966 568) - (-1070 -760 570)
^-- Fence masks must only be used with fence or nodraw.
*** Entity 0, Brush 259, bounds (-996 -1815 229) - (-955 -1800 466)
^-- Fence masks must only be used with fence or nodraw.
************ ERROR ************
Terrain patch at (-2048,-2048): maximum height variation 532 > 510
C:\MOHAA\main\maps\dm>"D:\Pelit\MOHAAT~1\Q3map.exe" -vis -gamedir c:\MOHAA C:\M
OHAA\main\maps\dm\morko.map
---- vis ----
----- FS_Startup -----
----------------------
18631 files in pk3 files
************ ERROR ************
Error opening C:\MOHAA\main\maps\dm\morko.bsp: No such file or directory
I guess if its only the heights that can be changed. However, im getting a bad feeling the map is corrupted after applying a new terrain pic.