I've tried to make several glass textures of a blue color window. I was successfull with one of them. But I realized it needed a better reflection to make it more realistic. My texture is so plain, i need help creating a nice reflection. Notice difference between my custom glass texture on the left and the mohaa texture on the right. You can notice the reflection on the right picture. I just want to make my map better. Its the little things that make maps great.
http://img500.imageshack.us/img500/746/glasshelp2yl.jpg
help with glass textures
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acdc992004
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acdc992004
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acdc992004
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PKM
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- Location: Philadelpia but stuck in San Antonio TX (hell)
i've done this before for a couple of my modern urban maps. create a window texture and shader.
the 'enviro texture' i create from an actual skyline source image that has been faded, the contrast brought done and abscured in some way to give the illusion of light refraction. as long as you have a basic image that shows an abscured faded geometric shape, you'll be ok. this is not where you want to go all out on detail in fact the less you have the better off you are.

the 'enviro texture' i create from an actual skyline source image that has been faded, the contrast brought done and abscured in some way to give the illusion of light refraction. as long as you have a basic image that shows an abscured faded geometric shape, you'll be ok. this is not where you want to go all out on detail in fact the less you have the better off you are.

i'm not f****** angry, i'm from philadelphia .




