HELP! Room looks fine but step outside to gridlines

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OverLordFoundersno
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HELP! Room looks fine but step outside to gridlines

Post by OverLordFoundersno »

Hi mapping masters!
I just started mapping and I've created my own room which went fine - but then after adding ground on the outside with a fence border with everything surrounded by a "skybox", everything outside of the box is like going into the holodeck with out a program running. I can see the shape of my brushes but no texture. :? As you probably know, if I step out into the grid area, looking around looks like a bad acid trip (or good acid trip - I wouldn't know - lol)
I've checked for leaks, everything touches, everything is mitred, and the textures which I can see in MBuilder are regular MoH textures. I've even put the entdef.pk3 file in each directory.

On a side note, I texture the intside of my room and the exterior has the same textures rather than being caulk, so naturally if I try to put exterior textures on, it changes the inside to those. :shock:

Anyway, thanks for your consideration on help and I apologize in advance if I didn't find a previous thread relating to this when I searched earlier. :oops:
sno
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bdbodger
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Post by bdbodger »

What texture did you use for the inside of the skybox? Can you walk back into your room or did you fall through the bottom of your map I know there is at least one grass texture that is not solid . Did you use sky chaulk that will look like a hall of mirrors if you don't have fog .
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neillomax
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Post by neillomax »

The holodeck thing is because you used a texture that will only show up in Allied Assault. You are going to have to re-texture those areas with something compatable with Spearhead. Take your map file out of spearhead ( mainta ), and temporarily put it in the main folder, load game, ( allied assault ), and select your map......textures should show up.
OverLordFoundersno
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Post by OverLordFoundersno »

I don't fall through - I can still go back into my room. Thank you very much ! It turned out to be a Spearhead cloud and grass. Ultimately I'm trying to make a Breakthrough map - is there a way to distinguish which textures I can't use or is it just trial and error?

Also, any idea what I can do about my outdoor texture not showing up inside my room?
sno
neillomax
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Post by neillomax »

It's usually trial and error for me, but "bad" textures don't happen very often. Don't know what you mean by that second question.
OverLordFoundersno
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Post by OverLordFoundersno »

I create a room with the caulk and then apply textures to it. The textures look just fine an dandy...until I walk outside of the room with the intention of applying some exteriors only to find that my interior textures are on the outside as well. Naturally I try to apply my exterior textures to find that the interior of the room has changed to what I applied outside. :?
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wacko
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Post by wacko »

OverLordFoundersno wrote:I create a room with the caulk and then apply textures to it. The textures look just fine an dandy...until I walk outside of the room with the intention of applying some exteriors only to find that my interior textures are on the outside as well. Naturally I try to apply my exterior textures to find that the interior of the room has changed to what I applied outside. :?
When u were applying ur textures, did u select the whole brushes (Shift+Click) or just its faces u want to texture (Ctrl+Shift+Click)?
OverLordFoundersno
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Post by OverLordFoundersno »

Whoo-Hooo!
I bet yer onta somethin' there... Haven't tried it yet but I will - - it sounds so right! The map is compiling right now so I can't try it yet, but of course I will.
Thanks a lot to everyone!
:D
sno
OverLordFoundersno
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Post by OverLordFoundersno »

You were right so yer da man! :wink:
Anyway, I'm a noob mapper and I will probably be asking questions again real soon as I'm gonna have to get into scripting now but thanks for the help so far folks! :D
sno
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Post by PKM »

OverLordFoundersno wrote:You were right so yer da man! :wink:
Anyway, I'm a noob mapper and I will probably be asking questions again real soon as I'm gonna have to get into scripting now but thanks for the help so far folks! :D
we've all gone through that. my first map i must have created 10X the brushes i needed because i was texturing the whole brush instead of one side. would create a room and select the whole brush with an interior texture and then would create a new brush with exterior texture to cover the side of the original brush that was outside the room. i would sometimes have a simple four walled building made up of 20 brushes. oh the quake engine loved me in those days. it must have lost 30lbs the first week i started mapping, running my brush happy maps.
i'm not f****** angry, i'm from philadelphia .
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OverLordFoundersno
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Post by OverLordFoundersno »

ROFL - I nearly went that route actually...
I have come across another minor issue now though....
Now that I've expanded my skybox and base land (so basically it looks like a house in the middle of a desert), when I compile it, the compiler seems to stop at 40% and 0 hours, 0 minutes, 0 seconds left. I close it and test the map and it works fine - just wondering if this is ok or if I should leave the compiler alone and come back in an hour.
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wacko
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Post by wacko »

OverLordFoundersno wrote:...when I compile it, the compiler seems to stop at 40% and 0 hours, 0 minutes, 0 seconds left. I close it and test the map and it works fine - just wondering if this is ok or if I should leave the compiler alone and come back in an hour.
Lol, dunno where exactly (in which stage) ur compile "stops" but it surely isnt finished yet. For example, u probably have no shadows in ur map (not a big deal in the desert :P ).
So, yes, u should wait another hour (or some more :wink: ) to see what ur map really will look like. A huge skybox and some other things can make the compile take quite a long time.
Nevertheless, u can stop the compile after the bsp stage or skip vis and light, if u just wanted to see where ur brushes are...
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