EzModder

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Creaper
Lance Corporal
Posts: 10
Joined: Wed Nov 30, 2005 5:45 pm

EzModder

Post by Creaper »

this is a lil program that lets you place all most any object you want in to a map

Download link
http://files.filefront.com/EzModderzip/ ... einfo.html

this mod was based on sorrids spawn maker
:arrow: all hale sorrid

>>>>>>>>>>>>>>>>>>>>>>>>>> INDEX <<<<<<<<<<<<<<<<<<<<<<<<<<<<<

- Installation and UN-installation instructions
- Mod data
- History of Mod

- Other stuff that is neat to know
- Known errors / problems
- Reporting an error / problem
- Version history

>>>>>> INSTALLATION AND UN-INSTALLATION INSTRUCTIONS <<<<<<<<<

- To install the mod, open up the zip file ( that you have
already managed if you are reading this )
place all files into your
/main directory. That's it! Go play!
- To UN-install the mod, remove the
remove all files from your
/main directory. That's it!

>>>>>>>>>>>>>>>>>>>>>>>>> MOD DATA <<<<<<<<<<<<<<<<<<<<<<<<<<<

Mod name : EZ MODDER
Mod type : ez map modding
Game support : Medal Of Honor Allied Assault(Untested in SH)
Version : 1.0
Release date : 2005-28-11
Mod designer : (GiffE) & Creaper

>>>>>>>>>>>>>>>>>>>>>> HISTORY OF MOD <<<<<<<<<<<<<<<<<<<<<

- This mod is inspired by sorrids spawn maker

>>>>>>>>>>> OTHER STUFF YOU NEED TO TO KNOW <<<<<<<<<<<<<<<<<

to open the ingame menu press (M) to open it then pick the items you want to spawn

to run this mod you will need to exec a config file from console
all files and cfg's are in this zip

dev.cfg will allow you to set developer on to save the coords to the log file in your main folder
dev1.cfg turns off the developer to set mohaa back to normal

to spawn objects in to map press your use key where you want to place the object
then press right click to save to log

so lets say you want to mod stalingrad
you will need mohdm6.scr(find it in main/pak6.pk3)
then open your (qconsole.log) in main folder then copy and past the mod coords to a new txt doc.
then save the file as fix1.scr
then open mohdm6.scr in notepad then type this under

level waitTill prespawn
exec maps/dm/fix1.scr

now to put your mod into a pk3
i use winrar so ill tell you how to do this with winrar
click add to zip then name your zip zzz-mymod.pk3 then start
thats it

heres some examples


//<------------Automatic Object spawn------------>


local.fix1 = spawn script_model model models/static/indycrate.tik origin ( -393.812 188.573 -143.921 ) angle ( 340.329 )
local.fix1 = spawn script_model model models/static/indycrate.tik origin ( 193.781 202.211 248.129 ) angle ( 179.044 )
local.fix1 = spawn script_model model models/static/indycrate.tik origin ( 82.942 204.061 248.129 ) angle ( 179.044 )
local.fix1 = spawn script_model model models/static/indycrate.tik origin ( -46.019 206.212 248.129 ) angle ( 179.044 )
local.fix1 = spawn script_model model models/static/indycrate.tik origin ( -160.562 208.123 248.129 ) angle ( 179.044 )
local.fix1 = spawn script_model model models/static/indycrate.tik origin ( -254.584 210.621 248.129 ) angle ( 178.478 )
local.fix1 = spawn script_model model models/static/indycrate.tik origin ( -340.846 212.912 248.129 ) angle ( 178.478 )
local.fix1 = spawn script_model model models/static/indycrate.tik origin ( -429.527 215.268 248.129 ) angle ( 178.478 )
local.fix1 = spawn script_model model models/static/indycrate.tik origin ( -521.838 217.720 248.129 ) angle ( 178.478 )
local.fix1 = spawn script_model model models/static/indycrate.tik origin ( -619.515 220.314 248.129 ) angle ( 178.478 )
local.fix1 = spawn script_model model models/static/indycrate.tik origin ( -682.666 221.992 248.129 ) angle ( 178.478 )
local.fix1 = spawn script_model model models/static/indycrate.tik origin ( -755.143 223.917 248.129 ) angle ( 178.478 )

//<--------------------End of object spawn----------------------------->


>>>>>>>>>>>>>>> KNOWN ERRORS IN VERSION 1.1 <<<<<<<<<<<<<<<<<<

the spawn button in the menu was removed because it was broken
it will be fixed in the next release


>>>>>>>>>>>>>>>>>> REPORTING AN ERROR <<<<<<<<<<<<<<<<<<<<<<<<

- To report errors in this mod (something I would like a lot),
make a screenshot by pressing F12 and send it to me with a
description of the error,
mmecreaper@hotmail.com
Creaper
Lance Corporal
Posts: 10
Joined: Wed Nov 30, 2005 5:45 pm

scale your model

Post by Creaper »

for thows who want to scale there models you need to add the line

ok this will add scale and notsoild

exampel:
local.fix1 = spawn script_model model models/static/bigbed.tik origin ( 424.067 897.407 48.125 ) angle ( 177.100 ) scale (12) notsolid

this is a example for southern france it places a over sizes bed in the map
so at the end of the line you will need to add this

scale (12) notsolid
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tltrude
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Location: Oklahoma, USA
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nice

Post by tltrude »

Sweet!
Tom Trude,

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MPowell1944
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Location: Woodstock, GA
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Post by MPowell1944 »

When I click Write in the menu, it does nothing. If I select the object from the menu, then click a mouse button, it says writing to log but it doesn't.

*edit*

Got it working.
GiffE1118
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Posts: 137
Joined: Fri Aug 05, 2005 12:14 am
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Post by GiffE1118 »

i believed he removed the write buttons function cause it was causeing errors. maybe change its stufftext from "+fire" to "+fire;-fire"
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