Hi ive been trying to get my destryoed model of a mortar to work after it has been blown up but the destroyed part just wont show so i have started researching other scripts but i dont know what to do !! Heres a script from berlin with the destroyed models any 1 know how i can convert this to work with a mortar
$flak88.collisionent = $flak88_collision
$flak88_turret0.collisionent = $flak88_turret_collision
$flak88 thread global/stationaryweapons.scr::MountedStationaryWeaponWithCollision "models/statweapons/flak88_d.tik" $flak88_destroyed_collision
$aagun.collisionent = $aagun_collision
$aagun_turret0.collisionent = $aagun_turret_collision
$aagun thread global/stationaryweapons.scr::MountedStationaryWeaponWithCollision "models/statweapons/p_aagun_d.tik" $aagun_destroyed_collision
Any Help will b very appreiciated
Help Me with Getting destroyed models to work ! :-)
Moderator: Moderators
-
[253RID]General-Haines
- Sergeant Major
- Posts: 114
- Joined: Fri Jan 17, 2003 7:46 pm
- Location: New Jersey USA
- Contact:
Help Me with Getting destroyed models to work ! :-)
253rd Regimental Infantry Division

Our Spearhead Total conversion mod is now recruiting. http://www.thegreendevils.tk

Our Spearhead Total conversion mod is now recruiting. http://www.thegreendevils.tk
-
[253RID]General-Haines
- Sergeant Major
- Posts: 114
- Joined: Fri Jan 17, 2003 7:46 pm
- Location: New Jersey USA
- Contact:
ok
hehe
253rd Regimental Infantry Division

Our Spearhead Total conversion mod is now recruiting. http://www.thegreendevils.tk

Our Spearhead Total conversion mod is now recruiting. http://www.thegreendevils.tk
