i can't get this par to of my script to work. I have the
teamwin allies
put in but it won't end the round with allies win. Everything else is working fine.
Does the command ahve to be part of an while or if statement or can it just be used as part of a thread.
stealing:
iprintlnbold "Note to Allies:"
iprintlnbold "Diversion set and Cable secured."
iprintlnbold "Dabble's reign has ended."
wait 3
iprintlnbold "Attention citizens of CoH Castle!"
iprintlnbold "All hail Lord Durandal"
iprintlnbold "holder of the cable!"
wait 3
waitthread teleport
waitthread durandal
teamwin allies
end
anyreason that shouldn't work?
the rest of the script works like a charm
teamwin allies
Moderator: Moderators
-
kkcahdcakcyt
- Sergeant
- Posts: 71
- Joined: Wed Aug 03, 2005 11:16 pm
its probably fairly sloppy and good luck following it
Code: Select all
main:
$tvarc anim stop
$flagcoh hide
$durandal hide
$lamp hide
$lamp2 hide
$lamp3 hide
$lamp4 hide
$lamp5 hide
level.trigger = 1
level.counter = 40
setcvar "g_obj_alliedtext2" "-Infiltrate the Castle"
setcvar "g_obj_alliedtext3" "-Steal the Cable "
setcvar "g_obj_alliedtext1" "Allies: "
setcvar "g_obj_axistext2" "-Defend the Castle"
setcvar "g_obj_axistext3" "-Defend the Cable TV"
setcvar "g_obj_axistext1" "Axis: "
setcvar "g_scoreboardpic" "Assault.tga"
switch (waitthread global/libmef/util.scr::get_gametype)
{
case "ctf":
case "ftctf":
case "dem":
case "ftdem":
waitthread global/libmef/spawn.scr::spawnblock_begin
waitthread setup_bases
break
case "ft":
case "rbm":
waitthread global/libmef/spawn.scr::spawnblock_begin
break
}
level waittill spawn
if (level.mef_baseversion == "sh" || level.mef_baseversion == "bt")
{
$world commanddelay 0 farclipoverride -1
}
if (level.roundbased)
{
thread roundbasedthread
}
level waittill prespawn
exec global/DMprecache.scr
level.script = maps/dm/Assault.scr
thread music
thread global/exploder.scr::main // Initialize the exploder subsystem
level waittill spawn
level.defusing_team = "axis" // Axis like the bombs unplanted
level.planting_team = "allies" // Allies will try to plant the bombs
level.bomb_damage = 200 // Default damage of the bomb
level.bomb_explosion_radius = 2048 // Default radius of bomb blast
$Fdoor thread global/obj_dm.scr::bomb_thinker
iprintlnbold "2"
end
// ----------------------
roundbasedthread:
level waittill prespawn
exec global/DMprecache.scr
level.script = maps/dm/Assault.scr
thread music
thread global/exploder.scr::main // Initialize the exploder subsystem
level waittill spawn
level.defusing_team = "axis" // Axis like the bombs unplanted
level.planting_team = "allies" // Allies will try to plant the bombs
level.bomb_damage = 200 // Default damage of the bomb
level.bomb_explosion_radius = 2048 // Default radius of bomb blast
level.message = 1
// Set the parameters for round based match
level.dmrespawning = 1 // 1 or 0 (0=no respawn)
level.dmroundlimit = 6 // round time limit in minutes
level.clockside = axis // set to axis, allies, kills, or draw
level waittill roundstart
thread lights
thread dinnerroom
$Fdoor thread global/obj_dm.scr::bomb_thinker
end
// ------------------------------
dinnerroom:
// defines
group.TEAM[allies] = 0
group.TEAM[axis] = 1
group.TIME_FOR_POINT = 20.0
group.time_in_room[group.TEAM[allies]] = 0.0
group.time_in_room[group.TEAM[axis]] = 0.0
$cable.lasttriggertime = 0.0
while(1)
{
if(level.time - $cable.lasttriggertime <= 1.0) //0.20
{
// add to this teams counter
local.team = group.TEAM[$cable.lasttriggerteam]
local.otherteam = !local.team
if(local.team == 0)
{
thread message
level.leave = 1
group.time_in_room[local.team]+= .1
}
else
{
group.time_in_room[0] = 0.0
}
if(group.TIME_FOR_POINT - group.time_in_room[0] == 5)
{
iprintlnbold "10 seconds..."
wait 5
iprintlnbold "5"
wait 1
iprintlnbold "4"
wait 1
iprintlnbold "3"
wait 1
iprintlnbold "2"
wait 1
iprintlnbold "1"
}
if(group.time_in_room[0] >= group.TIME_FOR_POINT)
{
$blue hide
$red show
group.time_in_room[0] = 0.0
wait 3
thread tvdest
thread stealing
}
}
else
{
// reset counters for both teams
group.time_in_room[group.TEAM[allies]] = 0.0
group.time_in_room[group.TEAM[axis]] = 0.0
$blue hide
$red hide
$green show
thread leave
level.message = 1
}
waitframe
}
end
dinnerroom_trigger:
// self is the trigger
self.lasttriggerteam = parm.other.dmteam
self.lasttriggertime = level.time
$green hide
$blue show
end
lights:
spawn script_model "targetname" "green"
$green model "fx/corona_green_bright.tik"
$green.origin = ( 1868 6488 584 )
$green light 0 1 0 250
$green notsolid
spawn script_model "targetname" "blue"
$blue model "static/corona_reg.tik"
$blue.origin = ($green.origin)
$blue light 0 0 1 250
$blue notsolid
$blue hide
spawn script_model "targetname" "red"
$red model "fx/corona_red_bright.tik"
$red.origin = ($green.origin)
$red light 1 0 0 250
$red notsolid
$red hide
end
message:
if (level.message == 1)
{
level.message = 0
iprintlnbold "Allies have reached the TV"
$flagfbs hide
$flagcoh show
}
end
stealing:
iprintlnbold "Note to Allies:"
iprintlnbold "Diversion set and Cable secured."
iprintlnbold "Dabble's reign has ended."
wait 3
iprintlnbold "Attention citizens of CoH Castle!"
iprintlnbold "All hail Lord Durandal"
iprintlnbold "holder of the cable!"
wait 3
waitthread teleport
waitthread durandal
teamwin allies
end
leave:
if(level.leave == 1)
{
iprintlnbold "Allies have left the TV"
$flagfbs show
$flagcoh hide
level.leave = 0
}
end
party:
spawn script_model "targetname" "light1"
$light1 model "static/corona_reg.tik"
$light1.origin = ( $lamp.origin )
$light1 light 0 1 0 500
$light1 notsolid
spawn script_model "targetname" "light2"
$light2 model "static/corona_reg.tik"
$light2.origin = ( $lamp2.origin )
$light2 light 0 0 1 500
$light2 notsolid
spawn script_model "targetname" "light3"
$light3 model "static/corona_reg.tik"
$light3.origin = ( $lamp3.origin )
$light3 light 1 0 0 500
$light3 notsolid
spawn script_model "targetname" "light4"
$light4 model "static/corona_reg.tik"
$light4.origin = ( $lamp4.origin )
$light4 light 1 0 1 500
$light4 notsolid
spawn script_model "targetname" "light5"
$light5 model "static/corona_reg.tik"
$light5.origin = ( $lamp5.origin )
$light5 light 1 1 0 500
$light5 notsolid
if ( level.trigger == 1 )
{
while (level.counter != 0)
{
level.trigger = 0
level.counter--
wait .1
$light1 show
wait .1
$light1 hide
$light2 show
wait .1
$light2 hide
$light4 show
wait .1
$light4 hide
$light3 show
wait .1
$light3 hide
$light5 show
wait .1
$light5 hide
$light1 show
$light3 show
wait .1
$light1 hide
$light3 hide
$light2 show
$light4 show
wait .1
$light4 hide
$light2 hide
$light5 show
$light1 show
wait .1
$light4 show
$light2 show
$light1 hide
wait .1
$light3 show
$light1 show
$light4 hide
$light2 hide
$light5 hide
}
}
$light1 remove
$light2 remove
$light3 remove
$light4 remove
$light5 remove
wait 1
level.counter = 40
level.trigger = 1
end
tvdest:
$tvarc anim start
wait 2
$tvarc anim stop
$tvexplo anim start
wait .5
$tv remove
$tvexplo anim idle
$dabble anim death_explosion_large
wait 3
$dabble remove
end
teleport:
for(local.z = $player.size; local.z > 0; local.z--)
{
if($player[local.z].dmteam == "allies" && IsAlive $player[local.z] )
{
$player[local.z] tele ($alliedspot.origin)
wait 1.5
message "move"
}
}
wait 4
end
durandal:
$dabble2 anim death_prone
wait 1
$durandal show
$durandal anim germanselectionidle
wait 5
end
music:
switch (randomint (3) + 1)
{
case "1": exec global/ambient.scr Assault
break
case "2": exec global/ambient.scr Assault2
break
case "3": exec global/ambient.scr Assault
break
case "4": exec global/ambient.scr Assault2
break
}
endteamwin only works if you're running in Objective mode (g_gametype 4)
So if you're running in RBM mode (g_gametype 3) then you can do this:
So if you're running in RBM mode (g_gametype 3) then you can do this:
Code: Select all
setcvar "g_gametype" "4"
teamwin allies
setcvar "g_gametype" "3"
New Gametypes for Medal of Honor
Capture-The-Flag | Freeze-Tag | Demolition
www.planetmedalofhonor.com/mefy
Capture-The-Flag | Freeze-Tag | Demolition
www.planetmedalofhonor.com/mefy
-
kkcahdcakcyt
- Sergeant
- Posts: 71
- Joined: Wed Aug 03, 2005 11:16 pm
