try mitering your walls and have your walls drop below the floor. you have leakage from outside source. and if possible, drop your cieling. also, do you have a light source in contact with that area from the other side......?.
My map aint leaked (At the end of compile process it drops me a .prt not a .lin).....And there is absolutely none light sources in contact with the wall...
The normal size of a light entity is 300, but you can make it smaller or bigger with the following key.
Key: light
Value: 100
By "leak", neillomax means that light is leaking through the walls or door and not that there is a vis leak into the void. So, you need to move the big light outside or make it smaller.
Well to avoid any misunderstod about the light entities , i removed them all of the map and have set a suncolor and ambientlight in worldspawn.
The problem is remaining still.
But something i have noticed is that this problem is repeated in 3 different locations on the map and they are all by doors that came with an aeroportal (brush area).The door's size is 16 units (func_door angle -1) while the brush area (within the door) scale 14 units.Don't know if it (the problem) is linked though ....
I thought if you used an area portal, the brush had to exactly fit inside the doorway.......? ie: no "leaks" around edges..........or let itself be inside the brushwork........sealing off all gaps.
Make sure all the hidden faces of the door frame are caulked well. The area brush does not have to be 14 units thick, but it must touch ( or slightly orverlap) all the door frame brushes and the floor. If you have area brush problems, they will show up as errors in the vis compile.
I do believe that light can shine through doors. I have had a slight problem with that in my map too. I have a red light on one side of my door, and you can see red light shining on the floor on the other side of the door. Maybe that is what is happening in your map. I'm not sure how to fix it though.
Neillomax: From all of the tutorials I've read, they all say that the areaportal brush should extend into the walls a few units beyond the doorframe. Perhaps it will still work if the brush is flush inside the doorframe but I'm not sure.