None of my static models load.

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Classic
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None of my static models load.

Post by Classic »

None of my static models load is there any way I can help this?
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wacko
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Re: None of my static models load.

Post by wacko »

Classic wrote:None of my static models load is there any way I can help this?
where? in radiant? just in one map? in mohaa? in stock maps as well? how do not loaded models look like?
neillomax
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Post by neillomax »

Do you mean that when you right click in your 2d window, then select your "entity", it won't load........or you have no options presented to you ?
Classic
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Post by Classic »

When I'm compiling the map it says Warning could not find: model/static/staitc/static_Maodelname. Then the models arn't solid during the game.
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Post by neillomax »

One, its says - couldn't find. Perhaps these paticular models are valid for sh only, and you are putting them in aa ?
Some models, depending on which ones they are, need to have some sort of clip put around them, or fitted to them, to keep player from walking through'm.
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Post by Classic »

All of the models are from my AA game I don't have spearhead and I remember seeing then in the game. I caulked some of them but it is realy hard and a pian to caulk a sherman tank.
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Post by neillomax »

You don't use caulk. For the tank, you can use the tank clip, or the metal clip. Both can be found in the "common" textures folder.
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Post by Classic »

Okay now I get it. Dang i'v been dence I figured that out for myself using the stone, wood, and other such clips I just didn't realise there were vehicle clips. :oops:
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wacko
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Post by wacko »

The sherman tank ("static_vehicle_allied_tank-sherman") ought to be solid though... :? Or did u use "vehicle_allied_tank-sherman", the non-static version?! In fact, models with a corresponding map file in Pak0.pk3/models/static (or wherever their tik file is) already have their set of clip brushes.
For models that don't have one, u can make ur own map file and save it in a custom pk3 in a similar way. This way u wouldnt have to clip this model again and again and also the clips are rotated and scaled like the model itself 8-)
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