1. if i use nemesis's 'random exploder' script to have random simple explosions; can i alter the part in read to 0 0 so there is no damage to a player ?
2. if the value for the effect is 'random_explode
and wanted another random would the value be random_explode2 ?
.........
exec global/exploder.scr
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/random.scr
exec global/ambient.scr random
level waittill spawn
thread random_explode1
end
random_explode1:
wait (randomfloat 13 + 23) <---the 13 is minimum # of seconds it waits, and 23 is the max # of seconds it will wait!
$random_explode anim start
radiusdamage $random_explode 256 384 <---this is the damage it does, 256 radius and 384 high!
goto random_explode1 <---this sends it back so it is a constant loop!
end
