My First Map- Objective: V2

This forum is to show yet unfinished work or anything else you'd like to brag about. Just to get some feedback or impress us all.

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LeadHead
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My First Map- Objective: V2

Post by LeadHead »

I recently finished making my first real map (I have made a few other tiny maps, but they don't really count), and I am very excited. I have been working on and off on it, so it has taken me a very long time to finish. But it is finally complete and I would like a few of your opinions on it please. It is nothing real special (after all, it is only my first map), but I am very proud of it. Please tell me what you think.

http://www.leadhead.us/user-obj_v2_1.zip

P.S.- I would include screenshots, but I am somewhat busy right now and I don't have time.

Thanks.
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Uknowme
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Post by Uknowme »

This for Spearhead? as its saying "wrong version number" I assume it is :(
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LeadHead
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Post by LeadHead »

Yes, it is for Spearhead and Breakthrough. I havn't tested it in Allied Assault, but I guess it doesn't work.
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Sgt KIA
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Post by Sgt KIA »

Looks nice!
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Battle for Muna Hill -map
AA version
SH/BT version
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LeadHead
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Post by LeadHead »

Thanks! :)
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Post by bdbodger »

This post is not actually a review of a map so I am going to move it to bragging
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Cobra {sfx}
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Post by Cobra {sfx} »

hi LeadHead, ive Hex edited it for you so AA users can play it too, grab the pk3 here (it wont be here long so be quick) ;)

http://www.cobra.funmodsforu.com/user_obj_V2_1.rar

( Allied Assault version )
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LeadHead
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Post by LeadHead »

Cool, thanks guys! :D
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ViPER
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Post by ViPER »

Hey Cobra - can you post instruction on what you did. there are many maps that would be good to make aa compatible. Is this process simple enough that it can be done easily or was it just something about Leadheads map that made it doable?
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Post by Cobra {sfx} »

I made a quick hex edit guide here ...

http://www.mods-r-us.net/forums.php?m=p ... 3292#13292

Most of the info you need is there - a lot of maps may require some homework like adding textures etc from SH/BT to your pk3 (depends what the mapper used - LeadHead must have used standard AA textures and models as i didnt see any issues ingame after the hex edit)

Ive already started hex editing a few that need "homework" but i dont mind if it brings more fun for all into the game and im sure the mappers dont mind - if so pm me and tell me which map you DONT want hex edited.
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ViPER
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Post by ViPER »

Awesome - I think as many as possible should be made to work in aa.
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Post by Cobra {sfx} »

I agree ;)
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Post by Elgan »

if ur going to start doing batch, u cud probably build a programme for it
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LeadHead
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Post by LeadHead »

Yea, for my map I just used the Spearhead SDK, and I wasn't real particular in what textures I picked. Actually this one texture I used didn't work in Breakthrough so I had to copy it into my .pk3. This hex editing stuff is pretty cool too.
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