Complining Help

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

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Hitman
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Complining Help

Post by Hitman »

Okay I have searched and seen that a lot of people are having this same problem but your fix for them didn't work for me. I wanted to see if you had any other fixes.

I am getting the Max_Surface_Info error.
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Here is a pic of my main folder as you can see I don't have any custom .pk3.
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Please I have this program on my laptop and I can compile no problems. I just wanted to move it to my desktop. I moved the same maps I was working on from the laptop and all the prefabs and everything. But still I get this error please help.
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PKM
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Post by PKM »

do you have a really tall ladder ? what is it, too many brushes connected at one vectore i think.
i'm not f****** angry, i'm from philadelphia .
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Hitman
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Post by Hitman »

I don't have a ladder and like I said I compiled it fine on my other computer I am just trying to test on this one before I get into it to much.
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neillomax
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Post by neillomax »

If you don't have any really long brushes, how many maps are in your map file ? Isn't that dot mod a custom ? is that a custom config I see there ?
Hitman
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Post by Hitman »

I had an idea it is really werid but it worked.

Okay this might help anybody else with my same problem.

Take all of your custom .pk3 out of all your files main, mainta, and maintt.

The other tuts and forums only say main.

I didn't have to do this on my laptop but, I did it on my desktop and it work I don't just try it. ????
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Hitman
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Post by Hitman »

Okay I need some more help I am still getting a couple errors I look around but I didn't find any answers.

Terrain patch at <5440,-5376>: maximum height variation 700 > 510

Error opening F:\program~1\EAGAME~1\MOHAA\main\maps\wc.bsp
First compile don't have a .bsp

Then I get that same error about .bsp again
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LeadHead
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Post by LeadHead »

Hitman wrote:Terrain patch at <5440,-5376>: maximum height variation 700 > 510
I think that means that there is too much gradient in a certain part of your terrain (which means the slope is too steep... make there be less of a slope).
Hitman wrote:Error opening F:\program~1\EAGAME~1\MOHAA\main\maps\wc.bsp
The very first stage of compilation is where the bsp is made. Did you get this error during the bsp stage, or did it occur during the vis stage or light stage? Either way, something is messed up and I'm not quite sure what it is. Good luck.
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Hitman
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Post by Hitman »

Okay I tried that and it worked thanks.
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bdbodger
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Post by bdbodger »

You should see in radiant when part of the terrain is too steep the verts turn yellow they must all be pink . Max surface info usually means too many shaders and when they tell you to take all custom pk3 out of main that is for when you are playing AA for SH and BT you have to take the custom pk3's out of those directories too or at least enough of them to stop the error .
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Hitman
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Post by Hitman »

I just want to say thanks again for all the help but I have another question.

I am now getting this error.

ParseEpar: token too long

I have add a couple longs clip brush so nobody can get over my walls around the borders. But I cut them in half and made two brushes out of them and it still didn't do anything. Please Help.
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