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mcunha98
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by mcunha98 » Sat Feb 04, 2006 5:45 pm
Finally !!!!
The unique problem is scale and texture, but the more hard part i finish, the exportation of model to skb !
1) Modeling in wings
2) Put a bone in MilkShape 1.7 and export
3) In MOHRadiant enviroment:
mcunha98
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by mcunha98 » Sat Feb 04, 2006 6:32 pm
A single skin into a test...
And the great question, how make the model is solid ????
[/b]
PKM
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by PKM » Sat Feb 04, 2006 6:55 pm
that's a big M-80.
i'm not f****** angry, i'm from philadelphia .
bdbodger
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by bdbodger » Sat Feb 04, 2006 10:14 pm
What size did you make the bounding box in the tik? that should make it solid .
mcunha98
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by mcunha98 » Sat Feb 04, 2006 11:44 pm
bdbodger wrote: What size did you make the bounding box in the tik? that should make it solid .
Hi BdBodger,
This is my .tik file, in the line "scale" is defined the bound box to create a solid sensation ?
Code: Select all
TIKI
setup
{
scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
path models/milkshape/v2teste
skelmodel v2teste.skb
surface default shader v2teste_v2teste
}
animations
{
idle v2teste.skc
}
/*QUAKED milkshape_v2teste (0.5 0.0 0.5) (-16 -16 0) (16 16 32)
*/
[/code]
bdbodger
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by bdbodger » Sun Feb 05, 2006 9:04 am
/*QUAKED milkshape_v2teste (0.5 0.0 0.5) (-16 -16 0) (16 16 32)
Change the numbers in yellow to adjust the size of the bounding box what you have now is a 32x32 by 32 high bounding box
mcunha98
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by mcunha98 » Sun Feb 05, 2006 6:14 pm
My God !!!
In all my life i combine the /* paragraph init with a comment, in my mind i think "this a comment line only..."
Well, i will try the combinations of value for this line, thank you
mcunha98
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by mcunha98 » Sun Feb 05, 2006 8:56 pm
A better model...
bdbodger
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by bdbodger » Mon Feb 06, 2006 10:10 am
normally a comment out area does start with a /* and end with a */ but in a tik /*QUAKED has special meaning , in the name of the model the _ separates it in the menu , your model shows up as milkshape and when you mouse over that it shows v2teste as the model name next is the color shown in mohradiant ( 0.5 0.0 0.5) for your model then of course is the bounding box size followed by any switches used . Then the next lines are for any comments you want to make show up in the little window in mohradiant , it all ends with the */.
/*QUAKED menulevel1_menulevel2_modelname (< color > )(< bounding box coord 1> ) (< bounding box coord 2 > ) ? <checkbox> <checkbox>
comments
comments
*/
Last edited by
bdbodger on Tue Feb 07, 2006 12:47 am, edited 3 times in total.
mcunha98
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by mcunha98 » Mon Feb 06, 2006 1:06 pm
BDBodger,
I understand your explanation, i dont understand only < color > directive.
What is the function of this directive ?
bdbodger
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by bdbodger » Tue Feb 07, 2006 12:41 am
anything I put < and > around is just to show that a value goes in place of this , for example replace < color > with a color value as you already did in your tik (0.5 0.0 0.5)