If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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Shifty
Map Reviewer
Posts: 717 Joined: Sun Dec 15, 2002 11:53 pm
Location: UK
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Post
by Shifty » Sun Feb 09, 2003 12:30 pm
Its still not working this is what im getting
for some reason it fails to make the bsp my paths are
Game Directory
C:\Program Files\EA GAMES\MOHAA
Compiler Directory
C:\Program Files\EA GAMES\MOHAA\SDK\tools
Map Source Directory
C:\Program Files\EA GAMES\MOHAA\main\maps
Shifty
Map Reviewer
Posts: 717 Joined: Sun Dec 15, 2002 11:53 pm
Location: UK
Contact:
Post
by Shifty » Sun Feb 09, 2003 12:36 pm
aww this should have been on the post - Few problems with the new ahem "SDK" dam hangovers dont help
Sorry
Slyk
Lieutenant Colonel
Posts: 361 Joined: Sun Jul 14, 2002 12:42 am
Location: Elizabethtown, PA
Post
by Slyk » Sun Feb 09, 2003 1:53 pm
First, this should be in the 'maps' section as it's a brush related issue. Search the threads for an explanation. Basically, you MAY need to recreate the entire map if you can't find the error. It's most likely related to a very bad 'vertex' edit made somewhere to some obscure brush. Because the engine can't compile the errored brush, it won't make a .bsp file and that stops the compile process.
Shifty
Map Reviewer
Posts: 717 Joined: Sun Dec 15, 2002 11:53 pm
Location: UK
Contact:
Post
by Shifty » Sun Feb 09, 2003 2:20 pm
Its not just on this map m8 its for all of them and its only done it since i got the new mohaatools stuff
Balr14
Colonel
Posts: 450 Joined: Sat Aug 03, 2002 4:01 am
Location: Germantown, WI, USA
Post
by Balr14 » Mon Feb 10, 2003 7:12 am
Pk3 contamination... remove all custom pk3s from moh/main.
jv_map
Site Admin
Posts: 6521 Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
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by jv_map » Mon Feb 10, 2003 7:37 am
Eek it looks like you skipped bsp