Im a bit new in mapping so i got 2 questions can you pls help me.
I loaded a perfab in my map but i didnt like it cause it wasnt my own work so i deleted it. Now i got in my map a telephone and a mg-42 hanging in the air. I cant see them in my SDK so i cant remove them!! what can i do about it?
My second question:
I readed the door tutorial for making doors wich you can open. So i made some rotating doors but i cant make them open the right way! (So the player wont get a door in his face )
Maybe this second question was in the tutorial but maybe i didnt understand cause as you can see my English is not very good
For door opening right direction jus select door, origin and hit "n" choose one of angle buttons then fo example push 180 degrees to hit player out of his teeth with door
Sojuz nieruszymyj riespublik swobodnych,
Splotila nawieki Wielikaja Rus'
Da zdrawstwujet sozdannyj wolej norodow,
Jedinyj, moguczij Sowitskij Sojuz!
Slaw'sia Otieczestwo nasze swobodnoje,
Druzby narodow nadioznyj oplot!
Znamia sowietskoje, znamia narodnoje
Pust' ot pobiedy k pobiedie wiediot!
For door opening right direction jus select door, origin and hit "n" choose one of angle buttons then fo example push 180 degrees to hit player out of his teeth with door
Ok, thx for the door but how much degrees do i need to dont do that?? 90??
And about the 3d view isnt that the eye-icon on "2"? (I always got it like that)
At0miC wrote:Are your filters off? Check if your 'entities' or 'models' filters are unselected; go to View > filter > ...
Here is an image to have a clearer view of the doorangle stuff:
THANKS THE MODEL FILTER WAS ON now i removed them but about the doors i got the same question: with how much angle do the doors go both sides? Cause if i understand well you explained to me that 270 goes back and 90 degrees forward.. or do they go both ways?
That depends on the angle you build your door, it depends in what direction it should rotate:
If your door is made over the x-axis, use 90 or 270 (see image), if your door is made over the y-axis use 0 or 180. Try, that should work. You only need 1 angle value, just find out which one you need.
Last edited by At0miC on Thu Feb 09, 2006 7:52 pm, edited 3 times in total.
Textures is not the problem, just choose textures,>reload textures or (recommended) show in use.
Round brushes: brush menu and > number of <something> (I'm Polsish so I can not remember)
Sojuz nieruszymyj riespublik swobodnych,
Splotila nawieki Wielikaja Rus'
Da zdrawstwujet sozdannyj wolej norodow,
Jedinyj, moguczij Sowitskij Sojuz!
Slaw'sia Otieczestwo nasze swobodnoje,
Druzby narodow nadioznyj oplot!
Znamia sowietskoje, znamia narodnoje
Pust' ot pobiedy k pobiedie wiediot!
snajperu wrote:Textures is not the problem, just choose textures,>reload textures or (recommended) show in use. (I'm Polsish so I can not remember)
Ok thanks for the brushes the only thing i dont know now is the number . But about the textures i knew that this was possible but i meant something else. I meant: for example if you want a texture for a door that you get to see all door textures.. is something like that possible.. cause I lack of ceiling textures I just dont know wich one to use. for example i know got a building lika a bank where i need a majestic (dont know if its the right word ) ceiling.
snajperu wrote:Textures is not the problem, just choose textures,>reload textures or (recommended) show in use. (I'm Polsish so I can not remember)
Ok thanks for the brushes the only thing i dont know now is the number . But about the textures i knew that this was possible but i meant something else. I meant: for example if you want a texture for a door that you get to see all door textures.. is something like that possible.. cause I lack of ceiling textures I just dont know wich one to use. for example i know got a building lika a bank where i need a majestic (dont know if its the right word ) ceiling.
you'd have to open the directory they're in but for example, if you had the directory general_structure open and then typed just ''wall'' , it would pull up just the textures with wall listed in their script for that directory (not all the texture directories)
Uknowme wrote:Welcome to .map.
First off with textures I would point you to this site : http://homepage.eircom.net/~kdja4/textu ... xtures.htm
This is very helpful and hopefuly it will aid you in what you are trying to achieve.
thx I'm sure it will help. But some texture groups are missing like ta_berlin. I think this is for Moh:AA only and not for SH?