iprintln "text"
will print in a text in yellow
but where do i need to put this (iprintln "text") in my .scr
a location please
here's my script:
main:
// set scoreboard messages
setcvar "g_dm_Alliedtext1" ""
setcvar "g_dm_Alliedtext2" ""
setcvar "g_dm_Alliedtext3" ""
setcvar "g_dm_axistext1" ""
setcvar "g_dm_axistext2" ""
setcvar "g_dm_axistext3" ""
setcvar "g_scoreboardpic" "none"
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
exec global/ambient.scr m1l3a
level.script=maps/dm/xxxclan_eusebius.scr
level waittill spawn
end
iprintln "text" question pls help
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- XenoPHoXx_NL
- Sergeant
- Posts: 53
- Joined: Thu Feb 16, 2006 11:26 pm
- Contact:
iprintln "text" question pls help
Can't Win The Game? Change The Rules!
Code: Select all
// REMAGEN
// ARCHITECTURE: STAGGER
// SCRIPTING: POWZER
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Remagen"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "mohdm3"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
level waittill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/mohdm3.scr
exec global/ambient.scr mohdm3
thread global/door_locked.scr::lock
level waittill spawn
thread hello // text messages
end
//-----------------------------------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end
//--------------------------- HELLO WORLD MESSAGE --------------------------
//Compass
//Hello message
hello:
wait 30
iprintln "Hello"
wait 30
iprintln "Hello2"
wait 60
iprintln "Hello3"
wait 30
iprintln "Hello4"
wait 30
iprintln "Hello5"
wait 30
iprintln "Hello6"
wait 60
iprintln "Hello7"
wait 60
iprintln "Hello8"
wait 30
iprintln "Hello9"
thread hello
endCode: Select all
thread hello
//--------------------------- HELLO WORLD MESSAGE --------------------------
//Compass
//Hello message
hello:
wait 30
iprintln "Hello"
wait 30
iprintln "Hello2"
wait 60
iprintln "Hello3"
wait 30
iprintln "Hello4"
wait 30
iprintln "Hello5"
wait 30
iprintln "Hello6"
wait 60
iprintln "Hello7"
wait 60
iprintln "Hello8"
wait 30
iprintln "Hello9"
thread hello
endCode: Select all
// SOUTHERN FRANCE
// ARCHITECTURE: SENN
// SCRIPTING: POWZER
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Southern France"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "mohdm1"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
level waitTill prespawn
exec global/servermsgs.scr <---------------------
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/mohdm1.scr
setcvar "g_gametype" "2"
exec global/ambient.scr mohdm1
//exec global/ambient.scr mohdm2
level waittill spawn
end

- XenoPHoXx_NL
- Sergeant
- Posts: 53
- Joined: Thu Feb 16, 2006 11:26 pm
- Contact: