iprintln "text" question pls help

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XenoPHoXx_NL
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iprintln "text" question pls help

Post by XenoPHoXx_NL »

iprintln "text"

will print in a text in yellow
but where do i need to put this (iprintln "text") in my .scr
a location please

here's my script:


main:

// set scoreboard messages
setcvar "g_dm_Alliedtext1" ""
setcvar "g_dm_Alliedtext2" ""
setcvar "g_dm_Alliedtext3" ""
setcvar "g_dm_axistext1" ""
setcvar "g_dm_axistext2" ""
setcvar "g_dm_axistext3" ""

setcvar "g_scoreboardpic" "none"




level waitTill prespawn

//*** Precache Dm Stuff
exec global/DMprecache.scr
exec global/ambient.scr m1l3a

level.script=maps/dm/xxxclan_eusebius.scr


level waittill spawn


end
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Darksoul
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Posts: 19
Joined: Thu May 27, 2004 7:08 pm

Post by Darksoul »

Code: Select all

// REMAGEN
// ARCHITECTURE: STAGGER
// SCRIPTING: POWZER

main:

// set scoreboard messages
setcvar "g_obj_alliedtext1" "Remagen"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""

setcvar "g_scoreboardpic" "mohdm3"

	// call additional stuff for playing this map round based is needed
	if(level.roundbased)
		thread roundbasedthread

	level waittill prespawn

	
	//*** Precache Dm Stuff
	exec global/DMprecache.scr
	
	level.script = maps/dm/mohdm3.scr
	exec global/ambient.scr mohdm3
	
thread global/door_locked.scr::lock

	level waittill spawn

thread hello //  text messages


end

//-----------------------------------------------------------------------------

roundbasedthread:

	// Can specify different scoreboard messages for round based games here.

	level waitTill prespawn

	level waittill spawn

	// set the parameters for this round based match
	level.dmrespawning = 0 // 1 or 0
	level.dmroundlimit = 5 // round time limit in minutes
	level.clockside = kills // set to axis, allies, kills, or draw

	level waittill roundstart

end

//--------------------------- HELLO WORLD MESSAGE --------------------------

//Compass
//Hello message 
hello:
wait 30
iprintln "Hello"
wait 30
iprintln "Hello2"
wait 60
iprintln "Hello3"
wait 30
iprintln "Hello4"
wait 30
iprintln "Hello5"
wait 30
iprintln "Hello6"
wait 60
iprintln "Hello7"
wait 60
iprintln "Hello8"
wait 30
iprintln "Hello9"
thread hello
end
or you can put it in its own .scr and exec it in the map

Code: Select all


thread hello

//--------------------------- HELLO WORLD MESSAGE --------------------------

//Compass
//Hello message 
hello:
wait 30
iprintln "Hello"
wait 30
iprintln "Hello2"
wait 60
iprintln "Hello3"
wait 30
iprintln "Hello4"
wait 30
iprintln "Hello5"
wait 30
iprintln "Hello6"
wait 60
iprintln "Hello7"
wait 60
iprintln "Hello8"
wait 30
iprintln "Hello9"
thread hello
end

Code: Select all

// SOUTHERN FRANCE
// ARCHITECTURE: SENN
// SCRIPTING: POWZER

main:

// set scoreboard messages
setcvar "g_obj_alliedtext1" "Southern France"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""

setcvar "g_scoreboardpic" "mohdm1"


	// call additional stuff for playing this map round based is needed
	if(level.roundbased)
		thread roundbasedthread
		
	level waitTill prespawn
                exec global/servermsgs.scr    <---------------------


	//*** Precache Dm Stuff
	exec global/DMprecache.scr

	level.script = maps/dm/mohdm1.scr
	setcvar "g_gametype" "2"
	exec global/ambient.scr mohdm1

	//exec global/ambient.scr mohdm2

	level waittill spawn

end
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XenoPHoXx_NL
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Post by XenoPHoXx_NL »

thanks allot that will work thx m8
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