Texture angles in model...

Post your skinning / modelling questions or answers here

Moderator: Moderators

Post Reply
User avatar
mcunha98
Lieutenant Colonel
Posts: 384
Joined: Sat Jan 17, 2004 1:52 am
Location: Brasil
Contact:

Texture angles in model...

Post by mcunha98 »

Well...

My challenge of create custom models for moh continue.
In last exercices, i maked a hand opened statue, when i apply the texture and using milkshape, change the scale of texture in relation of model, some angles stay crazy :shock:

See image...
Image

Some sugestions ???? :roll:
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

It looks like you didn't uv-map the sides properly.
Image
User avatar
mcunha98
Lieutenant Colonel
Posts: 384
Joined: Sat Jan 17, 2004 1:52 am
Location: Brasil
Contact:

Post by mcunha98 »

JV_MAP,

Ok i remake my work exporting the final object in WaveFront (.obj) format, and in the Wings i maked 3 groups of objects (top,bottom and side).
With this, i export correctly the object, see screens:

Image
Image
Image
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Yay... nice :)
Image
User avatar
mcunha98
Lieutenant Colonel
Posts: 384
Joined: Sat Jan 17, 2004 1:52 am
Location: Brasil
Contact:

Post by mcunha98 »

jv_map wrote:Yay... nice :)
lol !!!!
jv_map say "nice" to me !!!!
really, today its a great day :lol:

thanks jv_map
jerome
Private
Posts: 6
Joined: Wed Feb 01, 2006 3:37 am

Post by jerome »

is it animated?
User avatar
mcunha98
Lieutenant Colonel
Posts: 384
Joined: Sat Jan 17, 2004 1:52 am
Location: Brasil
Contact:

Post by mcunha98 »

jerome wrote:is it animated?
No, the object exported by Scorpio Midget's plugin dont support animation.
Post Reply