
this is the readme
and this is what it looks likeTo use this script execute it in your level.script
main:
level waittill spawn
exec global/bodger_spot_maker.scr
end
You should bind the menu to a key like this
bind k pushmenu spot_maker
Useing it is simple open the menu change the set number if needed and use the Create Spotlight button
use the + or - keys in the move area to move it . You can set the axis to move x , y or z and the number of units
to create the path for the current set click the start button . To stop createing the path click the stop button .
To delete the path click the delete button
note : you can add to the path or move the spotlight at any time by setting the set number and useing the start , stop , + or - buttons
The Test Spotlights will execute the bodger_spots.scr so you can see how it will look .
You can't make more spots or paths when it is test mode and if you use one of the buttons the command will execute after you exit test mode
To create the script click the Write Script button then exit the game and open qconsole.log in the main folder and copy everything
starting after <----------- Spot maker writeout start ---------------> and before <----------- Spot maker writeout end --------------->
The thread name is part of the writeout and is called spotlight_thread: so in your level script you would put
thread spotlight_thread
to run the thread
Thats it have fun - bdbodger(at)bodger-mods.com

The bodger_spot_maker.scr is used with the menu to write the script . The bodger_spots.scr is what actually does the spots and is executed at the end of the thread that you will copy and paste from qconsole.log
*note the spotlight spawns at your origin so to position it close the menu backup then open the menu again . Always use the exit menu button do not use esc
You can get it Here open the zip and extact the .pk3 to your main directory

