Gluing?

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Yarik
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Gluing?

Post by Yarik »

Is it possible to attach anything to anything? Like attaching A light to a moving car? glue it is what i mean. I tried to spawn on a truck during its trip and just fell through the truck. Now i have seen the walking through tutorial so you dont walk trough anything but what about moving things?

or if i add a spot light to an MG42. Or add some boards in the back of a moving truck so i wont fall off when i spawn.
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jv_map
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Post by jv_map »

To attach anything to anything:

$a glue $b

This means 'a' will lock its angles and origin to 'b'. Looks jerky on fast moving objects.
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Rookie One.pl
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Hm?

Post by Rookie One.pl »

Does it work with triggers? I mean, can I glue a trigger to an AI?
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Rookie One.pl
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?!?!?!

Post by Rookie One.pl »

Something gone wrong and there's a blank post... I don't know why :? Please ignore it. :)
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Re: ?!?!?!

Post by jv_map »

Rookie One wrote:Does it work with triggers? I mean, can I glue a trigger to an AI?
Yes.
Rookie One wrote:Something gone wrong and there's a blank post... I don't know why :? Please ignore it. :)
Never mind. I removed it 8).
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Rookie One.pl
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:)

Post by Rookie One.pl »

Thanks twice, jv_map 8) .
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Yarik
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Post by Yarik »

Jv_map thanks for the reply.

But how do i go about making it work. Do i put it into the the "N" properties in the MOH radiant? OR is it a part of a script file? Because it looks like a script file. If so then tell me where to implement it into my level scr file
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Post by jv_map »

It's for a script file. Add it below level waittill spawn.
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Post by Yarik »

$a glue $b


Oone more question. Is that all i put? I mean what if it is multiple things not just one thing.

Is a and b suppose to be replaced by something? If so what is it?
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Post by jv_map »

a and b are the targetnames of the entities you want glued.
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