The Dreaded big open map...a few questions

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
Desert Eagle
Captain
Posts: 237
Joined: Mon Jan 13, 2003 1:05 am
Location: Mapping Bunker
Contact:

The Dreaded big open map...a few questions

Post by Desert Eagle »

Okay I have included a picture so you can see what I am asking about:


Image

You can see if you are at bottom of picture looking up...at the ship...fps are going to be low..to low for my liking.

I have used some hint and vis brushes to take care of fps in other areas of map.

Area portals work great for doors.

There is nothing for windows right, to stop the complier from seeing through?

The top of the skybox have to be the same height throught-out map?

Can hint or vis brushes pass through enities like doors?

Is a nodraw brush considered a structual brush?

And If anyone has any idea how to keep entire top portion of map (ship) from being rendered let me know. Do not know if I should use hints, vis, or leaf-groups.

Sorry for all the questions. Just thought easier if in one post.
Desert-Eagle
....The Eagle Has Landed...
ButtChew
Sergeant
Posts: 54
Joined: Sat Feb 08, 2003 9:19 am

Post by ButtChew »

I am a map rookie, but for your last question:
how to keep entire top portion of map (ship) from being rendered let me know. Do not know if I should use hints, vis, or leaf-groups.
If you dont want it renedered, you wont be able to see it (right?) so why not just make it a caulk texure. MOH doesnt render it.

Maybe Im way off too :?
Desert Eagle
Captain
Posts: 237
Joined: Mon Jan 13, 2003 1:05 am
Location: Mapping Bunker
Contact:

Post by Desert Eagle »

What I mean by rendering is I do not what the game engine drawing the entire thing way players are not near it...like on other side of map.
Desert-Eagle
....The Eagle Has Landed...
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

There is nothing for windows right, to stop the complier from seeing through?
That wouldn't look good ;).
The top of the skybox have to be the same height throught-out map?
No.
Can hint or vis brushes pass through enities like doors?
Yes.
Is a nodraw brush considered a structual brush?
No.
And If anyone has any idea how to keep entire top portion of map (ship) from being rendered let me know. Do not know if I should use hints, vis, or leaf-groups.
Use a vis_leafgroup for that.
Image
Post Reply