Convert .bsp to .map ( Entity's ONLY )

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Wombat
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Convert .bsp to .map ( Entity's ONLY )

Post by Wombat »

I am working on a program, that reads the mohaa.bsp files, and returns an entity.map file, so you can load the .map into mohradiant and see all the entity's, sorry NO BRUSHS as yet....DAMN


Please goto the 'convert .bsp to .map' post in the scripting forum for further info......
Wombat's
Eats roots shoots then leaves...........
kdja
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Post by kdja »

Is like Ripent ???
Similiar proggie out for Quake/half Life..


Kdja
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Wombat
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Joined: Fri Jun 14, 2002 5:10 pm
Location: Adelaide, Australia
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Post by Wombat »

Never heard of it ?

was it good?
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Eats roots shoots then leaves...........
kdja
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Location: Ireland

Post by kdja »

I takes out entities and converts them to map file.
Whoever made that struggled to make a full bsp to map file.
Find it here
http://www.valve-erc.com/resources/?page=zhlt

There are some bsp to map for half life and Cs but none ever fully worked.

Me knowing feck all about anything.
Always thought that there must be a way to decompile a map.

Kdja
Wombat
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Posts: 93
Joined: Fri Jun 14, 2002 5:10 pm
Location: Adelaide, Australia
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Post by Wombat »

Ahhh

Zoners Half Life Tools..........

used that when i was using worldcraft for cs maps, and frontline force......


My Prog is here Size 1.98 Mb ( support files are the biggest killer )

It functions, but yes getting the brush info is a gigantic task, to reverse engineer the file.......must get info on how to build bsp files(Grenadiac????)

It installs to the mohaa/main folder, with MohaaBsp2EntMap.exe and a blank.map file ( which is just a hollowed worldspawn brush 16384x16384x8192 ) NO UNINSTALL.....
Some of the .bsp files, 10Mb+ convert into ENTITY.map files of over 12000 lines...... 1800+ entities
Wombat's
Eats roots shoots then leaves...........
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